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added vector.abs
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@ -53,6 +53,17 @@ function worldeditadditions.vector.ceil(v)
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if v.z then v.z = math.ceil(v.z) end
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if v.z then v.z = math.ceil(v.z) end
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end
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end
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--- Sets the values in a vector to their absolute values.
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-- Warning: This MUTATES the given vector!
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-- @param v Vector The vector to operate on
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function worldeditadditions.vector.abs(v)
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if v.x then v.x = math.abs(v.x) end
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-- Some vectors are 2d, but on the x / z axes
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if v.y then v.y = math.abs(v.y) end
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-- Some vectors are 2d
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if v.z then v.z = math.abs(v.z) end
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end
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--- Determines if the target point is contained within the defined worldedit region.
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--- Determines if the target point is contained within the defined worldedit region.
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-- @param pos1 Vector pos1 of the defined region.
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-- @param pos1 Vector pos1 of the defined region.
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-- @param pos2 Vector pos2 of the defined region.
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-- @param pos2 Vector pos2 of the defined region.
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