refactor func names, move punchnode function

This commit is contained in:
VorTechnix 2021-03-12 18:01:17 -08:00
parent f79871e5d1
commit 5ffa67b7ac
3 changed files with 16 additions and 16 deletions

View file

@ -5,7 +5,7 @@
-- ██████ ███████ ██████ ██████ ██████
worldeditadditions.add_pos = {}
local wea = worldeditadditions
function worldeditadditions.add_point(name, pos)
function worldeditadditions.selection.add_point(name, pos)
if pos ~= nil then
-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end
@ -28,7 +28,7 @@ function worldeditadditions.add_point(name, pos)
-- print("[set_pos1]", name, "nil")
end
end
function worldeditadditions.clear_points(name, pos)
function worldeditadditions.selection.clear_points(name)
worldedit.pos1[name] = nil
worldedit.pos2[name] = nil
worldedit.marker_update(name)
@ -36,13 +36,3 @@ function worldeditadditions.clear_points(name, pos)
worldedit.player_notify(name, "Region cleared")
end
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if name ~= "" and wea.add_pos[name] ~= nil then
if wea.add_pos[name] > 0 then
wea.add_point(name,pos)
wea.add_pos[name] = wea.add_pos[name] - 1
worldedit.player_notify(name, "You have "..wea.add_pos[name].." nodes left to punch")
else wea.add_pos[name] = nil end
end
end)

View file

@ -4,6 +4,16 @@
-- ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ██████ ███████ ██████ ██████ ██████
local wea = worldeditadditions
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if name ~= "" and wea.add_pos[name] ~= nil then
if wea.add_pos[name] > 0 then
wea.selection.add_point(name,pos)
wea.add_pos[name] = wea.add_pos[name] - 1
worldedit.player_notify(name, "You have "..wea.add_pos[name].." nodes left to punch")
else wea.add_pos[name] = nil end
end
end)
worldedit.register_command("scloud", {
params = "<0-6|stop|reset>",
description = "Set and add to WorldEdit region by punching up to six nodes that define the maximums of your target",
@ -26,7 +36,7 @@ worldedit.register_command("scloud", {
return true, "selection operation stopped"
elseif param == "reset" then
wea.add_pos[name] = nil
wea.clear_points(name)
wea.selection.clear_points(name)
return true, "selection cleared"
else
return false, (param == "" and "no input" or "invalid input: '"..param).."'! Allowed params are: 0-6, stop, or reset"

View file

@ -9,14 +9,14 @@ minetest.register_tool(":worldeditadditions:cloudwand", {
-- print("[farwand] on_place", name)
-- Right click when pointing at something
-- Pointed thing: https://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing
wea.clear_points(name)
wea.selection.clear_points(name)
end,
on_use = function(itemstack, player, pointed_thing)
local name = player:get_player_name()
-- print("[farwand] on_use", name)
local looking_pos, node_id = worldeditadditions.farwand.do_raycast(player)
wea.add_point(name, looking_pos)
wea.selection.add_point(name, looking_pos)
-- Left click when pointing at something or nothing
end,
@ -25,6 +25,6 @@ minetest.register_tool(":worldeditadditions:cloudwand", {
-- Right click when pointing at nothing
-- print("[farwand] on_secondary_use", name)
wea.clear_points(name)
wea.selection.clear_points(name)
end
})