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Update Chat-Command-Reference.md
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@ -1262,7 +1262,7 @@ This also synchronises with WorldEdit, as all other WorldEditAdditions commands
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```
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```
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### `//scol [<axis1> ] <length> {REMOVED (v1.15)}`
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### `//scol [<axis1> ] <length>` (**REMOVED** in v1.15)
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Short for _select column_. Sets the pos2 at a set distance along 1 axis from pos1. If the axis isn't specified, defaults the direction you are facing. Implementation thanks to @VorTechnix.
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Short for _select column_. Sets the pos2 at a set distance along 1 axis from pos1. If the axis isn't specified, defaults the direction you are facing. Implementation thanks to @VorTechnix.
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```weacmd
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```weacmd
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@ -1271,7 +1271,7 @@ Short for _select column_. Sets the pos2 at a set distance along 1 axis from pos
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//scol x 3
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//scol x 3
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```
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```
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### `//srect [<axis1> [<axis2>]] <length> {REMOVED (v1.15)}`
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### `//srect [<axis1> [<axis2>]] <length>` (**REMOVED** in v1.15)
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Short for _select rectangle_. Sets the pos2 at a set distance along 2 axes from pos1. If the axes aren't specified, defaults to positive y and the direction you are facing. Implementation thanks to @VorTechnix.
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Short for _select rectangle_. Sets the pos2 at a set distance along 2 axes from pos1. If the axes aren't specified, defaults to positive y and the direction you are facing. Implementation thanks to @VorTechnix.
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```weacmd
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```weacmd
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@ -1282,7 +1282,7 @@ Short for _select rectangle_. Sets the pos2 at a set distance along 2 axes from
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```
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```
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### `//scube [<axis1> [<axis2> [<axis3>]]] <length> {REMOVED (v1.15)}`
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### `//scube [<axis1> [<axis2> [<axis3>]]] <length>` (**REMOVED** in v1.15)
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Short for _select cube_. Sets the pos2 at a set distance along 3 axes from pos1. If the axes aren't specified, defaults to positive y, the direction you are facing and the axis to the left of facing. Implementation thanks to @VorTechnix.
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Short for _select cube_. Sets the pos2 at a set distance along 3 axes from pos1. If the axes aren't specified, defaults to positive y, the direction you are facing and the axis to the left of facing. Implementation thanks to @VorTechnix.
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```weacmd
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```weacmd
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@ -1402,7 +1402,7 @@ Name | Description
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`<base>`: If `<operation>` == odd or even | Does nothing
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`<base>`: If `<operation>` == odd or even | Does nothing
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`<base>`: If `<operation>` == equal | Overrides `<mode>` and sets all `<target>` axes equal to itself
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`<base>`: If `<operation>` == equal | Overrides `<mode>` and sets all `<target>` axes equal to itself
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### `//sfactor <mode:grow|shrink|average> <factor> [<target=xz>] {REMOVED (v1.15)}`
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### `//sfactor <mode:grow|shrink|average> <factor> [<target=xz>]` (**REMOVED** in v1.15)
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Short for _selection factor_; alias: `//sfac`. Built specifically for use with `//maze`, this command sets targeted axes equal to the nearest multiple of `<factor>` based on the `<mode>`.
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Short for _selection factor_; alias: `//sfac`. Built specifically for use with `//maze`, this command sets targeted axes equal to the nearest multiple of `<factor>` based on the `<mode>`.
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Usage examples:
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Usage examples:
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