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Notify.suppress_for_function now actually returns results!
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@ -153,8 +153,9 @@ function Notify.suppress_for_function(name, func)
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-- If the player is already suppressed, cancel it unless it's a function
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if not check_clear_suppressed(name, suppress) then return false end
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suppress[name] = func
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suppress[name]()
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local success, result = suppress[name]()
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suppress[name] = nil
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return success, result
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end
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--- WorldEdit compatibility
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