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scentre, sshift stable + housekeeping
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5 changed files with 48 additions and 68 deletions
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@ -1,35 +1,33 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███████ ██████ ███████ ███ ██ ████████ ███████ ██████
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-- ██ ██ ██ ████ ██ ██ ██ ██ ██
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-- ███████ ██ █████ ██ ██ ██ ██ █████ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ███████ ██ ████ ██ ███████ ██ ██
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worldeditadditions_core.register_command("scentre", {
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params = "",
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description = "Set WorldEdit region positions 1 and 2 to the centre of the current selection.",
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(params_text)
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return true
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end,
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func = function(name)
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local mean = Vector3.mean(
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Vector3.clone(worldedit.pos1[name]),
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Vector3.clone(worldedit.pos2[name])
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)
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local pos1, pos2 = Vector3.clone(mean), Vector3.clone(mean)
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pos1 = pos1:floor()
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pos2 = pos2:ceil()
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worldedit.pos1[name], worldedit.pos2[name] = pos1, pos2
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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return true, "position 1 set to "..pos1..", position 2 set to "..pos2
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end,
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})
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-- lua print(vecs.mean.x..", "..vecs.mean.y..", "..vecs.mean.z)
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███████ ██████ ███████ ███ ██ ████████ ███████ ██████
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-- ██ ██ ██ ████ ██ ██ ██ ██ ██
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-- ███████ ██ █████ ██ ██ ██ ██ █████ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ███████ ██ ████ ██ ███████ ██ ██
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worldeditadditions_core.register_command("scentre", {
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params = "",
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description = "Set WorldEdit region positions 1 and 2 to the centre of the current selection.",
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(params_text)
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return true
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end,
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func = function(name)
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local mean = Vector3.mean(
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Vector3.clone(wea_c.pos.get(name, 1)),
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Vector3.clone(wea_c.pos.get(name, 2))
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)
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local pos1, pos2 = Vector3.clone(mean), Vector3.clone(mean)
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pos1 = pos1:floor()
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pos2 = pos2:ceil()
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wea_c.pos.set_all(name, {pos1, pos2})
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return true, "Pos1 set to "..pos1..", Pos2 set to "..pos2
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end,
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})
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-- lua print(vecs.mean.x..", "..vecs.mean.y..", "..vecs.mean.z)
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@ -23,6 +23,8 @@ worldeditadditions_core.register_command("sgrow", {
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func = function(name, params_text)
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local facing = wea_c.player_dir(name)
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local min, max = wea_c.parse.directions(params_text, facing)
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if not min then return false, max end
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local pos1 = wea_c.pos.get(name, 1)
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local pos2 = wea_c.pos.get(name, 2)
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@ -1,4 +1,3 @@
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local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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@ -1,4 +1,3 @@
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local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = worldeditadditions.Vector3
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@ -8,46 +7,26 @@ local Vector3 = worldeditadditions.Vector3
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-- ██ ██ ██ ██ ██ ██ ██
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-- ███████ ███████ ██ ██ ██ ██ ██
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local function parse_with_name(name,args)
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local vec, tmp = Vector3.new(0, 0, 0), {}
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local find, _, i = {}, 0, 0
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repeat
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_, i, tmp.proc = args:find("([%l%s+-]+%d+)%s*", i)
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if tmp.proc:match("[xyz]") then
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tmp.ax = tmp.proc:match("[xyz]")
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tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1)
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else
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tmp.ax, _ = wea_c.dir_to_xyz(name, tmp.proc:match("%l+"))
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if not tmp.ax then return false, _ end
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tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1) * _
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end
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vec[tmp.ax] = tmp.dir
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until not args:find("([%l%s+-]+%d+)%s*", i)
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return true, vec
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end
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worldeditadditions_core.register_command("sshift", {
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params = "<axis1> <distance1> [<axis2> <distance2> [<axis3> <distance3>]]",
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params = "[<axis1>] <distance1> [[<axis2>] <distance2> [...]]",
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description = "Shift the WorldEdit region in 3 dimensions.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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if params_text:match("([%l%s+-]+%d+)") then return true, params_text
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else return false, "No acceptable params found" end
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local ret = wea_c.split(params_text)
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if #ret < 1 then return false, "SSHIFT: No params found!"
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else return true, ret end
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end,
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func = function(name, params_text)
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local _, vec = parse_with_name(name,params_text)
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if not _ then return false, vec end
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local facing = wea_c.player_dir(name)
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local vec, err = wea_c.parse.directions(params_text, facing, true)
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if not vec then return false, err end
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local pos1 = vec:add(worldedit.pos1[name])
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worldedit.pos1[name] = pos1
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worldedit.mark_pos1(name)
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local pos1 = vec:add(wea_c.pos.get(name, 1))
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local pos2 = vec:add(wea_c.pos.get(name, 2))
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local pos2 = vec:add(worldedit.pos2[name])
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worldedit.pos2[name] = pos2
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worldedit.mark_pos2(name)
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return true, "Region shifted by " .. (vec.x + vec.y + vec.z) .. " nodes."
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wea_c.pos.set_all(name, {pos1, pos2})
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return true, "Pos1 set to "..pos1..", Pos2 set to "..pos2
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end,
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})
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@ -23,6 +23,8 @@ worldeditadditions_core.register_command("sshrink", {
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func = function(name, params_text)
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local facing = wea_c.player_dir(name)
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local min, max = wea_c.parse.directions(params_text, facing)
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if not min then return false, max end
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local pos1 = wea_c.pos.get(name, 1)
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local pos2 = wea_c.pos.get(name, 2)
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