some refactoring and commenting in smake

This commit is contained in:
VorTechnix 2021-06-25 18:12:30 -07:00
parent e592e6746f
commit 16b7748ac6

View file

@ -67,10 +67,15 @@ worldedit.register_command("smake", {
return true, oper, mode, targ, base
end,
func = function(name, oper, mode, targ, base)
local p1, p2, eval = vector.new(worldedit.pos1[name]), vector.new(worldedit.pos2[name]), function(int) return int or 0 end
local delta, _tl, targ, _m = vector.subtract(p2,p1), #targ, wea.tocharset(targ), 0 -- local delta equation: Vd(a) = V2(a) - V1(a)
local p1, p2, = vector.new(worldedit.pos1[name]), vector.new(worldedit.pos2[name])
local eval = function() end -- Declare eval placeholder function to edit later
-- set _m to the max, min or mean of the target axes depending on mode (_tl is the length of targ) or base if it exists
local delta = vector.subtract(p2,p1) -- local delta equation: Vd(a) = V2(a) - V1(a)
local _tl = #targ -- Get targ length as a variable incase mode is "average"/"avg"
local targ = wea.tocharset(targ) -- Break up targ string into set table
local _m = 0 -- _m is the container to hold the max, min or average (depending on the mode) of the axes in targ targ
-- set _m to the max, min or mean of the target axes depending on mode or base if it exists
if base then _m = delta[base]
elseif mode == "avg" then
for k,v in pairs(targ) do _m = _m + math.abs(delta[k]) end