-- How to apply the noise to the heightmap. Different values result in
-- different effects:
-- - The exact string "add": Noise values are added to each heightmap pixel.
-- - The exact string "multiply": Each heightmap pixel is multiplied by the corresponding noise value.
-- - A string in the form of digits followed by a percent sign (e.g. "40%"), then the noise will is remapped from the range 0 - 1 to the range -1 - +1, and then for each pixel in the heightmap will be altered at most the given percentage of the total height of the defined region.