2020-06-10 23:38:16 +00:00
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--- Overlap command. Places a specified node on top of each column.
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2020-09-13 14:43:49 +00:00
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-- @module worldeditadditions.layers
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2020-06-10 23:38:16 +00:00
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function worldeditadditions.layers(pos1, pos2, node_weights)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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local node_id_ignore = minetest.get_content_id("ignore")
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local node_ids, node_ids_count = worldeditadditions.unwind_node_list(node_weights)
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-- minetest.log("action", "pos1: " .. worldeditadditions.vector.tostring(pos1))
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-- minetest.log("action", "pos2: " .. worldeditadditions.vector.tostring(pos2))
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2020-09-20 21:07:47 +00:00
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-- for i,v in ipairs(node_ids) do
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-- print("[layer] i", i, "node id", v)
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-- end
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2020-06-10 23:38:16 +00:00
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-- z y x is the preferred loop order, but that isn't really possible here
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local changes = { replaced = 0, skipped_columns = 0 }
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for z = pos2.z, pos1.z, -1 do
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for x = pos2.x, pos1.x, -1 do
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local next_index = 1 -- We use table.insert() in make_weighted
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local placed_node = false
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for y = pos2.y, pos1.y, -1 do
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local i = area:index(x, y, z)
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local is_air = worldeditadditions.is_airlike(data[i])
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local is_ignore = data[i] == node_id_ignore
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if not is_air and not is_ignore then
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-- It's not an airlike node or something else odd
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data[i] = node_ids[next_index]
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next_index = next_index + 1
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changes.replaced = changes.replaced + 1
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-- If we're done replacing nodes in this column, move to the next one
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if next_index > #node_ids then
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break
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end
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end
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end
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if not placed_node then
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changes.skipped_columns = changes.skipped_columns + 1
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end
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end
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end
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip, data)
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return changes
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end
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