mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-01 05:43:01 +00:00
62 lines
1.9 KiB
Lua
62 lines
1.9 KiB
Lua
|
--- Bonemeal command.
|
||
|
-- Applies bonemeal to all notes
|
||
|
-- @module worldeditadditions.overlay
|
||
|
|
||
|
-- strength The strength to apply - see bonemeal:on_use
|
||
|
-- chance Positive integer that represents the chance bonemealing will occur
|
||
|
function worldeditadditions.bonemeal(pos1, pos2, strength, chance)
|
||
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||
|
-- pos2 will always have the highest co-ordinates now
|
||
|
|
||
|
-- This command requires the bonemeal mod to be installed
|
||
|
-- We check here too because other mods might call this function directly and bypass the chat command system
|
||
|
if not minetest.get_modpath("bonemeal") then
|
||
|
return false, "Bonemeal mod not loaded"
|
||
|
end
|
||
|
|
||
|
-- Fetch the nodes in the specified area
|
||
|
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
|
||
|
local data = manip:get_data()
|
||
|
|
||
|
local node_id_air = minetest.get_content_id("air")
|
||
|
|
||
|
-- z y x is the preferred loop order (because CPU cache I'd guess), but that isn't really possible here
|
||
|
local nodes_bonemealed = 0
|
||
|
local candidates = 0
|
||
|
for z = pos2.z, pos1.z, -1 do
|
||
|
for x = pos2.x, pos1.x, -1 do
|
||
|
local found_air = false
|
||
|
|
||
|
for y = pos2.y, pos1.y, -1 do
|
||
|
if data[area:index(x, y, z)] ~= node_id_air then
|
||
|
if found_air then
|
||
|
-- We've found an air block previously, so this node definitely has air above it
|
||
|
|
||
|
if math.random(0, chance - 1) == 0 then
|
||
|
bonemeal:on_use(
|
||
|
{ x = x, y = y, z = z },
|
||
|
strength,
|
||
|
nil
|
||
|
)
|
||
|
nodes_bonemealed = nodes_bonemealed + 1
|
||
|
end
|
||
|
|
||
|
candidates = candidates + 1
|
||
|
found_air = false
|
||
|
end
|
||
|
else
|
||
|
found_air = true
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
-- Save the modified nodes back to disk & return
|
||
|
-- Note that we do NOT save it back to disk here, because we haven't actually changed anything
|
||
|
-- We just grabbed the data via manip to allow for rapid node name lookups
|
||
|
-- worldedit.manip_helpers.finish(manip, data)
|
||
|
|
||
|
return true, nodes_bonemealed, candidates
|
||
|
end
|