2024-10-10 03:35:45 +00:00
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local wea_c = worldeditadditions_core
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local wea_t = worldeditadditions_tools
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2023-12-30 13:12:10 +00:00
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2023-12-26 14:59:46 +00:00
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local function adjust_speed_relative(player, offset)
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2024-10-10 03:35:45 +00:00
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local overrides = wea_c.player_get_physics_override(
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2023-12-30 13:12:10 +00:00
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player, "worldeditadditions_movetool"
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)
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if overrides == nil then overrides = {} end
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-- local overrides = player:get_physics_override()
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2023-12-26 14:59:46 +00:00
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local src_speed = overrides.speed or 1
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local src_climb_speed = overrides.climb_speed or 1
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2024-10-10 03:35:45 +00:00
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wea_c.player_set_physics_override(
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2023-12-30 13:12:10 +00:00
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player, "worldeditadditions_movetool", {
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speed = math.max(src_speed + offset, 0.5),
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climb_speed = math.max(src_climb_speed + offset, 0.5)
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}
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)
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-- player:set_physics_override({
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-- })
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2023-12-26 14:59:46 +00:00
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-- Completely paranoid is me
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2024-10-10 03:35:45 +00:00
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local overrides_after = wea_c.player_get_physics_override(
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2023-12-30 13:12:10 +00:00
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player, "worldeditadditions_movetool"
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)
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2023-12-26 14:59:46 +00:00
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worldedit.player_notify(player:get_player_name(), "Movement speed is now x" .. tostring(overrides_after.speed))
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end
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local function use_primary(player)
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adjust_speed_relative(player, 0.5)
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end
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local function use_secondary(player)
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adjust_speed_relative(player, -0.5)
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end
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2024-10-10 03:35:45 +00:00
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wea_t.register_tool("movetool", {
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2023-12-26 14:59:46 +00:00
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description = "WorldEditAdditions movement speed adjustment tool",
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inventory_image = "worldeditadditions_movement.png",
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on_use = function(itemstack, player, pointed_thing)
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-- Left click
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use_primary(player)
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end,
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on_secondary_use = function(itemstack, player, pointed_thing)
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-- Right click when pointed at nothing
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use_secondary(player)
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end,
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on_place = function(itemstack, player, pointed_thing)
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-- Right click when pointed at something
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use_secondary(player)
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end
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})
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