mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 00:53:00 +00:00
26 lines
1.4 KiB
Markdown
26 lines
1.4 KiB
Markdown
|
# Contributing Guide
|
||
|
|
||
|
Hey there! So you like WorldEditAdditions enough to consider helping out? That's awesome! This guide should get you up and running in no time.
|
||
|
|
||
|
|
||
|
## Code structure
|
||
|
The WorldEditAdditions codebase is split into 3 main submods:
|
||
|
|
||
|
Name | Description
|
||
|
--------------------------------|------------------------
|
||
|
`worldeditadditions` | The main mod. Core world manipulation implementations should go in here.
|
||
|
`worldeditadditions_commands` | Chat commands. These interact with the core manipulators in `worldeditadditions` mod.
|
||
|
`worldeditadditions_farwand` | Everything to do with the far wand tool. It's different enough to everything else that it warrants it's own separate mod to avoid muddling things.
|
||
|
|
||
|
Additionally, every command should be implemented in its own file. This helps keep things organised and files short.
|
||
|
|
||
|
## Guidelines
|
||
|
When actually implementing stuff, here are a few guidelines that I recommend to summarise everything:
|
||
|
|
||
|
- Keep each command implementation to its own file
|
||
|
- Split up files with more than 500 lines into smaller chunks (such as what I've done with the `//convolve` implementation in the `worldeditadditions` submod)
|
||
|
- Try to follow the existing programming style
|
||
|
- If you think of something helpful to add to this guide, please open an issue / PR :D
|
||
|
- Being excellent to everyone shouldn't have to be on this list, but it is
|
||
|
- @sbrl has the final say
|