`worldeditadditions` | The main mod. Core world manipulation implementations (backed by the `*_core` mod ref core and utility functions) should go in here.
`worldeditadditions_farwand` | Everything to do with the far wand tool, and now other tools like the cloud wand, multi-point wand, etc. It's different enough to everything else that it warrants it's own separate mod to avoid muddling things.
`worldeditadditions_core` | Core components such as the positioning system (`worldeditadditions_core.pos`), the command registration function, and utility functions go in here.
When actually implementing stuff, here are a few guidelines that I recommend to summarise everything:
- Keep each command implementation to its own file
- Split up files with more than 500 lines into smaller chunks (such as what I've done with the `//convolve` implementation in the `worldeditadditions` submod)
- Try to follow the existing programming style
- If you think of something helpful to add to this guide, please open an issue / PR :D
- Being excellent to everyone shouldn't have to be on this list, but it is