Minetest-WorldEditAdditions/worldeditadditions_commands/commands/selectors/pos1-2.lua

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local weac = worldeditadditions_core
local Vector3 = weac.Vector3
local function do_set(name, i)
local player = minetest.get_player_by_name(name)
weac.pos.set(name, i, Vector3.clone(player:get_pos()))
end
local function do_set1(name, params_text)
do_set(name, 1)
end
local function do_set2(name, params_text)
do_set(name, 2)
end
if minetest.registered_chatcommands["/pos1"] then
minetest.override_chatcommand("/pos1", {
params = "",
description =
"Sets pos1 to the current position of the calling player.",
func = do_set1
})
else
minetest.register_chatcommand("/pos1", {
params = "",
description =
"Sets pos1 to the current position of the calling player.",
privs = { worldedit = true },
func = do_set1
})
end
if minetest.registered_chatcommands["/pos2"] then
minetest.override_chatcommand("/pos2", {
params = "",
description = "Sets pos2 to the current position of the calling player.",
func = do_set2
})
else
minetest.register_chatcommand("/pos2", {
params = "",
description = "Sets pos2 to the current position of the calling player.",
privs = { worldedit = true },
func = do_set2
})
end
minetest.register_chatcommand("//pos", {
params = "<index>",
description = "Sets position <index> to the current position of the calling player.",
privs = { worldedit = true },
func = function(name, params_text)
local i = tonumber(params_text)
if type(i) ~= "number" then
worldedit.player_notify(name, "Error: Invalid index number given.")
return
end
i = math.floor(i)
do_set(name, i)
end
})