2020-06-25 22:45:27 +00:00
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# WorldEditAdditions Changelog
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It's about time I started a changelog! This will serve from now on as the master changelog for WorldEditAdditions.
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2020-09-28 00:32:42 +00:00
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## v1.10 (unreleased)
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- `//maze`: Fix some parts of generated mazes staying solid
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- `//maze`, `//maze3d`: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)
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2020-10-10 16:01:08 +00:00
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- `//many`: Improve format of progress messages, add ETA
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2020-09-28 00:32:42 +00:00
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2020-09-20 22:50:29 +00:00
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## v1.9: The Nature Update (20th September 2020)
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2020-08-11 20:39:28 +00:00
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- Add `//many` for executing a command many times in a row
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2020-08-21 20:26:29 +00:00
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- Add **experimental** `//erode` command
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2020-08-26 18:42:11 +00:00
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- Add `//fillcaves` command - fills in all air nodes beneath non air-nodes
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2020-09-20 23:06:31 +00:00
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- Add `//forest` command for quickly generating forests, and `//saplingaliases` to compliment it
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2020-09-20 20:25:18 +00:00
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- Add `//ellipsoidapply`: Like `//cubeapply`, but clips the result to an ellipsoid that is the size of the defined region.
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2020-09-15 01:00:45 +00:00
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- Fix some minor bugs and edge cases
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2020-09-20 16:38:58 +00:00
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- `//subdivide`: Print status update when completing the last chunk
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2020-09-20 16:53:55 +00:00
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- `//count`: Optimise by removing nested `for` loops
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2020-08-11 20:39:28 +00:00
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2020-07-17 16:28:00 +00:00
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## v1.8: The Quality of Life Update (17th July 2020)
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2020-06-25 22:45:27 +00:00
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- Update `//multi` to display human readable times (e.g. `2.11mins` instead of `126600ms`)
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2020-06-26 17:42:41 +00:00
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- Far wand: Notify player when setting pos1 and pos2
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2020-06-26 20:23:03 +00:00
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- Make timings more accurate (use `minetest.get_us_time()` instead of `os.clock()`)
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2020-07-17 16:06:53 +00:00
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- Add _experimental_ `//subdivide` command
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2020-07-17 16:15:11 +00:00
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- Attempt to fix a crash on startup due to a dependency issue (#21)
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2020-07-17 16:13:06 +00:00
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2020-07-17 16:28:00 +00:00
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## v1.7: The Terrain Update! (21st June 2020)
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- Added `//layers` (like WorldEdit for Minecraft's `//naturalize`)
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- Added `//convolve` (advanced terrain smoothing inspired by image editors)
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- Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks)
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[/list]
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2020-07-17 16:13:06 +00:00
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## Release text template
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The text below is used as a template when making releases.
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--------
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INTRO
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See below for instructions on how to update.
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CHANGELOG HERE
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## Updating
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Updating depends on how you installed WorldEditAdditions.
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- UI in Minetest: There should be an update button for you to click in the mod menu
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- ContentDB: Download the latest update from [here](https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/)
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- Git: `cd` to the WorldEditAdditions directory and run `git pull`
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After installing the update, don't forget to restart your client and / or server.
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--------
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