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worldedit.register_command ( " convolve " , {
params = " <kernel> [<width>[,<height>]] [<sigma>] " ,
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description = " Advanced version of //smooth from we_env. Convolves over the defined region with the given kernel. Possible kernels: box, pascal, gaussian. The width & height (if specified) must be odd integers. If the height is not specified, it defaults to the width. gaussian should give the smoothest result, but the width & height must be identical. The sigma value is only applicable to gaussian kernels, and can be thought of as the 'smoothness' to apply. " ,
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privs = { worldedit = true } ,
require_pos = 2 ,
parse = function ( params_text )
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if not params_text then params_text = " " end
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local parts = worldeditadditions.split ( params_text , " %s+ " , false )
local kernel_name = " gaussian "
local width = 5
local height = 5
local sigma = nil
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if # parts >= 1 and # parts [ 1 ] > 0 then
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kernel_name = parts [ 1 ]
end
if # parts >= 2 then
local parts_dimension = worldeditadditions.split ( parts [ 2 ] , " ,%s* " , false )
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print ( " [convolve] [str]width " , parts_dimension [ 1 ] , " [str]height " , parts_dimension [ 2 ] )
width = tonumber ( parts_dimension [ 1 ] )
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if not width then
return false , " Error: Invalid width (it must be a positive odd integer). "
end
if # parts_dimension >= 2 then
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height = tonumber ( parts_dimension [ 2 ] )
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if not height then
return false , " Error: Invalid height (it must be a positive odd integer). "
end
else
height = width
end
end
if # parts >= 3 then
sigma = tonumber ( parts [ 3 ] )
if not sigma then
return false , " Error: Invalid sigma value (it must be a valid number - floating point numbers are allowed) "
end
end
return true , kernel_name , math.floor ( width ) , math.floor ( height ) , sigma
end ,
nodes_needed = function ( name )
return worldedit.volume ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] )
end ,
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func = function ( name , kernel_name , kernel_width , kernel_height , sigma )
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local start_time = os.clock ( )
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print ( " [exec] kernel_width " , kernel_width , " kernel_height " , kernel_height )
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local success , kernel = worldeditadditions.get_conv_kernel ( kernel_name , kernel_width , kernel_height , sigma )
if not success then return success , kernel end
local kernel_size = { }
kernel_size [ 0 ] = kernel_height
kernel_size [ 1 ] = kernel_width
local success , stats = worldeditadditions.convolve (
worldedit.pos1 [ name ] , worldedit.pos2 [ name ] ,
kernel , kernel_size
)
local time_taken = os.clock ( ) - start_time
minetest.log ( " action " , name .. " used //convolve at " .. worldeditadditions.vector . tostring ( worldedit.pos1 [ name ] ) .. " - " .. worldeditadditions.vector . tostring ( worldedit.pos2 [ name ] ) .. " , adding " .. stats.added .. " nodes and removing " .. stats.removed .. " nodes in " .. time_taken .. " s " )
return true , " Added " .. stats.added .. " and removed " .. stats.removed .. " nodes "
end
} )
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worldedit.alias_command ( " smoothadv " , " convolve " )
worldedit.alias_command ( " conv " , " convolve " )