2024-10-10 03:35:45 +00:00
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-- ██ ██ ███████ █████ ████████ ██████ ██████ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ █ ██ █████ ███████ ██ ██ ██ ██ ██ ██
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-- ██ ███ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███ ███ ███████ ██ ██ ██ ██████ ██████ ███████
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local wea_c = worldeditadditions_core
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local wea_t = worldeditadditions_tools
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worldeditadditions_core.register_command("tool", {
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params = "list || give|exists <tool name> ",
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description = "Give WEA tools by name to the calling player or list available tools.",
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2024-10-10 04:07:14 +00:00
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privs = { worldedit = true, weatool = true },
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2024-10-10 03:35:45 +00:00
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require_pos = 0,
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parse = function(params_text)
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local ret = wea_c.split(params_text)
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if #ret < 1 then return false, "Error: No params found!" end
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local commands = {list = true, give = true, exists = true}
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if not commands[ret[1]] then
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return false, "Invalid command: "..ret[1]
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end
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if wea_t.registered_tools[ret[2]] or ret[1] == "list" then
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return true, ret
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else return false, "No such WEA tool: "..ret[2] end
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end,
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func = function(name, params_text)
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if params_text[1] == "list" then
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-- Return a list of available tools in rows of 7
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local ret = "WEA Registered Tools:\n"
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local i = 0
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for k, _ in pairs(wea_t.registered_tools) do
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i = i + 1
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if i % 7 == 0 then ret = ret..k.."\n"
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else ret = ret..k.." " end
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end
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return true, ret
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elseif params_text[1] == "exists" then
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-- NOTE: If tool did not exist it would be flagged by parse function
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return true, "WEA tool \""..params_text[2].."\" exists"
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else
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-- Initiate player variable and check if it is a valid player
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local player = minetest.get_player_by_name(name)
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if not player or not player:is_player() then
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return false, "\""..name.."\" is not a valid player."
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end
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-- Create inventory and item instances
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local inv = player:get_inventory()
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local item = "worldeditadditions:"..params_text[2]
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-- Make sure the player doesn't already have the item and has room for it
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if inv:contains_item("main", item) then
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return false, name.." already has (a) \""..params_text[2].."\"."
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elseif not inv:room_for_item("main", item) then
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return false, name.." does not have room for (a) \""..params_text[2].."\"."
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else
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-- Give the player the item
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inv:add_item("main", item)
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return true, "Gave \""..params_text[2].."\" to "..name
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end
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end
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end,
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})
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