Minetest-WorldEditAdditions/CHANGELOG.md

74 lines
3.4 KiB
Markdown
Raw Normal View History

# WorldEditAdditions Changelog
2020-10-10 21:33:41 +00:00
It's about time I started a changelog! This will serve from now on as the main changelog for WorldEditAdditions.
2021-01-31 17:45:08 +00:00
## v1.11 (unreleased)
- `//count`: Make numbers human-readable
- Tip: Use a monospace font for the chat window, and the columns will be aligned!
2021-01-31 20:08:09 +00:00
- Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit)
- `//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions)
2021-02-06 00:48:10 +00:00
- `//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks
- `//subdivide`: Fix performance & memory usage of metrics over time on large regions
- No more slowdowns over time with a large number of chunks!
- Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk)
2021-01-31 17:45:08 +00:00
2021-01-16 18:41:30 +00:00
## v1.10 (16th January 2021)
2020-09-28 00:32:42 +00:00
- `//maze`: Fix some parts of generated mazes staying solid
- `//maze`, `//maze3d`: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)
- `//many`: Improve format of progress messages, add ETA
2020-10-10 21:25:56 +00:00
- `//subdivide`: Make asynchronous, and use `minetest.emerge_area()` to ensure areas are loaded before executing on a subdivision chunk
- This will ensure that `//subdivide`ing enormous regions should now function as expected. Want to level an entire rainforest with `//subdivide` and `//clearcut`? Now you can! :D
2021-01-16 18:36:17 +00:00
- Add `//line` for drawing simple lines
2020-09-28 00:32:42 +00:00
2020-09-20 22:50:29 +00:00
## v1.9: The Nature Update (20th September 2020)
2020-08-11 20:39:28 +00:00
- Add `//many` for executing a command many times in a row
- Add **experimental** `//erode` command
- Add `//fillcaves` command - fills in all air nodes beneath non air-nodes
2020-09-20 23:06:31 +00:00
- Add `//forest` command for quickly generating forests, and `//saplingaliases` to compliment it
2020-09-20 20:25:18 +00:00
- Add `//ellipsoidapply`: Like `//cubeapply`, but clips the result to an ellipsoid that is the size of the defined region.
2020-09-15 01:00:45 +00:00
- Fix some minor bugs and edge cases
- `//subdivide`: Print status update when completing the last chunk
2020-09-20 16:53:55 +00:00
- `//count`: Optimise by removing nested `for` loops
2020-08-11 20:39:28 +00:00
2020-07-17 16:28:00 +00:00
## v1.8: The Quality of Life Update (17th July 2020)
- Update `//multi` to display human readable times (e.g. `2.11mins` instead of `126600ms`)
- Far wand: Notify player when setting pos1 and pos2
- Make timings more accurate (use `minetest.get_us_time()` instead of `os.clock()`)
2020-07-17 16:06:53 +00:00
- Add _experimental_ `//subdivide` command
2020-07-17 16:15:11 +00:00
- Attempt to fix a crash on startup due to a dependency issue (#21)
2020-07-17 16:13:06 +00:00
2020-07-17 16:28:00 +00:00
## v1.7: The Terrain Update! (21st June 2020)
- Added `//layers` (like WorldEdit for Minecraft's `//naturalize`)
- Added `//convolve` (advanced terrain smoothing inspired by image editors)
- Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks)
[/list]
2020-07-17 16:13:06 +00:00
## Release text template
The text below is used as a template when making releases.
--------
INTRO
See below for instructions on how to update.
CHANGELOG HERE
## Updating
Updating depends on how you installed WorldEditAdditions.
- UI in Minetest: There should be an update button for you to click in the mod menu
- ContentDB: Download the latest update from [here](https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/)
- Git: `cd` to the WorldEditAdditions directory and run `git pull`
After installing the update, don't forget to restart your client and / or server.
--------