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worldedit.register_command ( " walls " , {
params = " <replace_node> " ,
description = " Creates vertical walls of <replace_node> around the inside edges of the defined region. " ,
privs = { worldedit = true } ,
require_pos = 2 ,
parse = function ( params_text )
local target_node = worldedit.normalize_nodename ( params_text )
if not target_node then
return false , " Error: Invalid node name "
end
return true , target_node
end ,
nodes_needed = function ( name )
-- //overlay only modifies up to 1 node per column in the selected region
local pos1 , pos2 = worldedit.sort_pos ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] )
local pos3 = { x = pos2.x - 2 , z = pos2.z - 2 , y = pos2.y }
return worldedit.volume ( pos1 , pos2 ) - worldedit.volume ( pos1 , pos3 )
end ,
func = function ( name , target_node )
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local start_time = worldeditadditions.get_ms_time ( )
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local success , replaced = worldeditadditions.walls ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] , target_node )
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local time_taken = worldeditadditions.get_ms_time ( ) - start_time
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minetest.log ( " action " , name .. " used //walls from " .. worldeditadditions.vector . tostring ( worldedit.pos1 [ name ] ) .. " to " .. worldeditadditions.vector . tostring ( worldedit.pos1 [ name ] ) .. " , replacing " .. replaced .. " nodes in " .. time_taken .. " s " )
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return true , replaced .. " nodes replaced in " .. worldeditadditions.format . human_time ( time_taken )
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end
} )