2021-03-12 23:47:10 +00:00
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-- ██████ ██ ██████ ██ ██ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ███████ ██████ ██████ ██████
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worldeditadditions.add_pos = {}
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2021-03-13 02:11:43 +00:00
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worldeditadditions.selection = {}
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2021-03-13 02:01:17 +00:00
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function worldeditadditions.selection.add_point(name, pos)
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2021-03-12 23:47:10 +00:00
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if pos ~= nil then
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-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end
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if not worldedit.pos2[name] then worldedit.pos2[name] = vector.new(pos) end
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worldedit.marker_update(name)
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local volume_before = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.pos1[name], worldedit.pos2[name] = worldeditadditions.vector.expand_region(worldedit.pos1[name], worldedit.pos2[name], pos)
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local volume_after = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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local volume_difference = volume_after - volume_before
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worldedit.marker_update(name)
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worldedit.player_notify(name, "Expanded region by "..volume_difference.." nodes")
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else
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worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
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-- print("[set_pos1]", name, "nil")
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end
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end
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2021-03-13 02:01:17 +00:00
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function worldeditadditions.selection.clear_points(name)
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2021-03-12 23:47:10 +00:00
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.marker_update(name)
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worldedit.set_pos[name] = nil
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worldedit.player_notify(name, "Region cleared")
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end
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