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worldedit.register_command ( " floodfill " , {
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params = " [<replace_node> [<radius>]] " ,
description = " Floods all connected nodes of the same type starting at pos1 with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 20). " ,
privs = { worldedit = true } ,
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require_pos = 1 ,
parse = function ( params_text )
if not params_text then params_text = " " end
local found , _ , replace_node , radius = params_text : find ( " ([a-z:_ \\ -]+)%s+([0-9]+) " )
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if found == nil then
found , _ , replace_node = params_text : find ( " ([a-z:_ \\ -]+) " )
radius = 20
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end
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if found == nil then
replace_node = " default:water_source "
end
radius = tonumber ( radius )
replace_node = worldedit.normalize_nodename ( replace_node )
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if not replace_node then
worldedit.player_notify ( name , " Error: Invalid node name. " )
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return false
end
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return true , replace_node , radius
end ,
nodes_needed = function ( name , replace_node , radius )
-- Volume of a hemisphere
return math.ceil ( ( ( 4 * math.pi * ( tonumber ( radius ) ^ 3 ) ) / 3 ) / 2 )
end ,
func = function ( name , replace_node , radius )
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local start_time = os.clock ( )
local nodes_replaced = worldedit.floodfill ( worldedit.pos1 [ name ] , radius , replace_node )
local time_taken = os.clock ( ) - start_time
if nodes_replaced == false then
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return false , " Error: The search node is the same as the replace node. "
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end
minetest.log ( " action " , name .. " used //floodfill at " .. worldeditadditions.vector . tostring ( worldedit.pos1 [ name ] ) .. " , replacing " .. nodes_replaced .. " nodes in " .. time_taken .. " s " )
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return true , nodes_replaced .. " nodes replaced in " .. time_taken .. " s "
end
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} )