description="Applies 2d random noise to the terrain as a 2d heightmap in the defined region. Optionally takes an arbitrary set of key - value pairs representing parameters that control the properties of the noise and how it's applied. See the full documentation for details of these parameters and what they do.",
minetest.log("action",name.." used //noise2d at "..worldeditadditions.vector.tostring(worldedit.pos1[name])..", adding "..stats.added.." nodes and removing "..stats.removed.." nodes in "..time_taken.."s")
returntrue,stats.added.." nodes added and "..stats.removed.." nodes removed in "..worldeditadditions.format.human_time(time_taken)