Minetest-WorldEditAdditions/worldeditadditions_commands/commands/ellipsoid.lua

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local function parse_params_ellipsoid(params_text)
local found, _, radius_x, radius_y, radius_z, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
if found == nil then
return false, "Invalid syntax"
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end
local radius = {
x = tonumber(radius_x),
y = tonumber(radius_y),
z = tonumber(radius_z)
}
replace_node = worldedit.normalize_nodename(replace_node)
if not replace_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not radius.x or not radius.y or not radius.z then
worldedit.player_notify(name, "Error: Invalid radius(es).")
return false
end
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return true, replace_node, radius
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end
worldedit.register_command("ellipsoid", {
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params = "<rx> <ry> <rz> <replace_node>",
description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with <replace_node>.",
privs = { worldedit = true },
require_pos = 1,
parse = function(params_text)
local values = {parse_params_ellipsoid(params_text)}
return unpack(values)
end,
nodes_needed = function(name, target_node, radius)
return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
end,
func = function(name, target_node, radius)
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local start_time = os.clock()
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local replaced = worldeditadditions.ellipsoid(worldedit.pos1[name], radius, target_node, false)
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local time_taken = os.clock() - start_time
minetest.log("action", name .. " used //ellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
return true, replaced .. " nodes replaced in " .. time_taken .. "s"
end
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})
-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
worldedit.register_command("hollowellipsoid", {
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params = "<rx> <ry> <rz> <replace_node>",
description = "Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, made out of <replace_node>.",
privs = { worldedit = true },
require_pos = 1,
parse = function(params_text)
local values = {parse_params_ellipsoid(params_text)}
return unpack(values)
end,
nodes_needed = function(name, target_node, radius)
return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
end,
func = function(name, target_node, radius)
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local start_time = os.clock()
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local replaced = worldeditadditions.ellipsoid(worldedit.pos1[name], radius, target_node, true)
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local time_taken = os.clock() - start_time
minetest.log("action", name .. " used //hollowellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
return true, replaced .. " nodes replaced in " .. time_taken .. "s"
end
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})