mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-27 09:23:01 +00:00
133 lines
3.7 KiB
Lua
133 lines
3.7 KiB
Lua
|
local Vector3 = require("worldeditadditions_core.utils.vector3")
|
||
|
|
||
|
describe("Vector3.rotate3d", function()
|
||
|
it("should work with an origin of (0,0,0) X axis", function()
|
||
|
local origin = Vector3.new(0, 0, 0)
|
||
|
local point = Vector3.new(0, 1, 0)
|
||
|
local rotate = Vector3.new(
|
||
|
math.rad(180), -- x axis = yz plane
|
||
|
math.rad(0), -- y axis = xz plane
|
||
|
math.rad(0)-- z axis = xy plane
|
||
|
)
|
||
|
assert.are.same(
|
||
|
Vector3.new(0, -1, 0),
|
||
|
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||
|
)
|
||
|
end)
|
||
|
it("should work with an origin of (0,0,0) Y axis", function()
|
||
|
local origin = Vector3.new(0, 0, 0)
|
||
|
local point = Vector3.new(1, 0, 0)
|
||
|
local rotate = Vector3.new(
|
||
|
math.rad(0), -- x axis = yz plane
|
||
|
math.rad(180), -- y axis = xz plane
|
||
|
math.rad(0)-- z axis = xy plane
|
||
|
)
|
||
|
assert.are.same(
|
||
|
Vector3.new(-1, 0, 0),
|
||
|
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||
|
)
|
||
|
end)
|
||
|
it("should work with an origin of (0,0,0) Z axis", function()
|
||
|
local origin = Vector3.new(0, 0, 0)
|
||
|
local point = Vector3.new(1, 0, 0)
|
||
|
local rotate = Vector3.new(
|
||
|
math.rad(0), -- x axis = yz plane
|
||
|
math.rad(0), -- y axis = xz plane
|
||
|
math.rad(180)-- z axis = xy plane
|
||
|
)
|
||
|
assert.are.same(
|
||
|
Vector3.new(-1, 0, 0),
|
||
|
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||
|
)
|
||
|
end)
|
||
|
|
||
|
|
||
|
|
||
|
it("should work with a non-zero origin X axis", function()
|
||
|
local origin = Vector3.new(1, 1, 1)
|
||
|
local point = Vector3.new(0, 2, 0)
|
||
|
local rotate = Vector3.new(
|
||
|
math.rad(180), -- x axis = yz plane
|
||
|
math.rad(0), -- y axis = xz plane
|
||
|
math.rad(0)-- z axis = xy plane
|
||
|
)
|
||
|
assert.are.same(
|
||
|
Vector3.new(0, 0, 2),
|
||
|
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||
|
)
|
||
|
end)
|
||
|
it("should work with a non-zero origin Y axis", function()
|
||
|
local origin = Vector3.new(1, 1, 1)
|
||
|
local point = Vector3.new(0, 2, 0)
|
||
|
local rotate = Vector3.new(
|
||
|
math.rad(0), -- x axis = yz plane
|
||
|
math.rad(180), -- y axis = xz plane
|
||
|
math.rad(0)-- z axis = xy plane
|
||
|
)
|
||
|
assert.are.same(
|
||
|
Vector3.new(2, 2, 2),
|
||
|
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||
|
)
|
||
|
end)
|
||
|
it("should work with a non-zero origin Z axis", function()
|
||
|
local origin = Vector3.new(1, 1, 1)
|
||
|
local point = Vector3.new(0, 2, 0)
|
||
|
local rotate = Vector3.new(
|
||
|
math.rad(0), -- x axis = yz plane
|
||
|
math.rad(0), -- y axis = xz plane
|
||
|
math.rad(180)-- z axis = xy plane
|
||
|
)
|
||
|
assert.are.same(
|
||
|
Vector3.new(2, 0, 0),
|
||
|
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||
|
)
|
||
|
end)
|
||
|
it("should work with a non-zero origin Z axis -90 degrees", function()
|
||
|
local origin = Vector3.new(1, 1, 1)
|
||
|
local point = Vector3.new(0, 2, 0)
|
||
|
local rotate = Vector3.new(
|
||
|
math.rad(0), -- x axis = yz plane
|
||
|
math.rad(0), -- y axis = xz plane
|
||
|
math.rad(-90)-- z axis = xy plane
|
||
|
)
|
||
|
assert.are.same(
|
||
|
Vector3.new(2, 2, 0),
|
||
|
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||
|
)
|
||
|
end)
|
||
|
it("should work with multiple axes X Y", function()
|
||
|
local origin = Vector3.new(0, 0, 0)
|
||
|
local point = Vector3.new(0, 2, 0)
|
||
|
local rotate = Vector3.new(
|
||
|
math.rad(90), -- x axis = yz plane
|
||
|
math.rad(90), -- y axis = xz plane
|
||
|
math.rad(0)-- z axis = xy plane
|
||
|
)
|
||
|
assert.are.same(
|
||
|
Vector3.new(2, 0, 0),
|
||
|
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||
|
)
|
||
|
end)
|
||
|
|
||
|
|
||
|
|
||
|
it("should return new Vector3 instances", function()
|
||
|
local origin = Vector3.new(0, 0, 0)
|
||
|
local point = Vector3.new(1, 0, 0)
|
||
|
local rotate = Vector3.new(
|
||
|
math.rad(0), -- x axis = yz plane
|
||
|
math.rad(180), -- y axis = xz plane
|
||
|
math.rad(0)-- z axis = xy plane
|
||
|
)
|
||
|
|
||
|
local result = Vector3.rotate3d(origin, point, rotate):round(4)
|
||
|
assert.are.same(Vector3.new(-1, 0, 0), result)
|
||
|
|
||
|
result.y = 999
|
||
|
|
||
|
assert.are.same(Vector3.new(0, 0, 0), origin)
|
||
|
assert.are.same(Vector3.new(1, 0, 0), point)
|
||
|
assert.are.same(Vector3.new(-1, 999, 0), result)
|
||
|
end)
|
||
|
end)
|