description="Bonemeals everything that's bonemeal-able that has an air node directly above it. Optionally takes a strength value to use (default: 1, maximum: 4), and a chance to actually bonemeal an eligible node (positive integer; nodes have a 1-in-<chance> chance to be bonemealed; higher values mean a lower chance; default: 1 - 100% chance).",
minetest.log("action",name.." used //bonemeal at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", bonemealing "..nodes_bonemealed.." nodes (out of "..candidates.." nodes) at strength "..strength.." in "..time_taken.."s")
returntrue,nodes_bonemealed.." out of "..candidates.." (~"..percentage.."%) candidates bonemealed in "..time_taken.."s"