2021-03-09 19:05:03 +00:00
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-- ███████ ██████ ██████ ██
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-- ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██
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-- ███████ ██████ ██████ ███████
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2021-03-11 04:56:38 +00:00
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local wea = worldeditadditions
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2021-03-09 19:05:03 +00:00
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worldedit.register_command("scol", {
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params = "[<axis1>] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 1 axis.",
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privs = {worldedit=true},
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require_pos = 1,
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parse = function(params_text)
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2021-03-11 04:56:38 +00:00
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local vec, tmp = vector.new(0, 0, 0), {}
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2021-03-09 19:05:03 +00:00
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local find = wea.split(params_text, "%s", false)
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2021-03-09 19:19:47 +00:00
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local ax1, sn1, len = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), wea.getsign(find[1]), find[table.maxn(find)]
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2021-03-09 19:05:03 +00:00
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2021-03-09 19:19:47 +00:00
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tmp.len = tonumber(len)
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2021-03-11 02:44:27 +00:00
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-- If len == nil cancel the operation
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2021-03-10 21:21:33 +00:00
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if not tmp.len then return false, "No length specified." end
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2021-03-09 19:19:47 +00:00
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-- If ax1 is bad send "get" order
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if ax1 == "g" then tmp.get = true
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else vec[ax1] = sn1 * tmp.len end
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2021-03-09 19:05:03 +00:00
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2021-03-09 19:19:47 +00:00
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return true, vec, tmp
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2021-03-11 20:59:04 +00:00
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-- tmp carries:
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-- The length (len) arguement to the main function for use if "get" is invoked there
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-- The bool value "get" to tell the main function if it needs to populate missing information in vec
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2021-03-09 19:05:03 +00:00
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end,
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2021-03-09 19:19:47 +00:00
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func = function(name, vec, tmp)
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if tmp.get then
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2021-03-11 04:56:38 +00:00
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local ax, dir = wea.player_axis2d(name)
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2021-03-09 19:19:47 +00:00
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vec[ax] = tmp.len * dir
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2021-03-09 19:05:03 +00:00
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end
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2021-03-09 19:19:47 +00:00
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local p2 = vector.add(vec,worldedit.pos1[name])
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2021-03-09 19:05:03 +00:00
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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end,
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})
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-- Tests
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-- /multi //fp set1 -63 19 -20 //scol 5
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-- lua print(worldedit.player_axis(myname))
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-- tonumber(('y1'):gsub('[xyz]',''):sub(1,2))
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