2021-07-30 21:02:46 +00:00
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-- ███████ ███████ ██ ██ ██ ███████ ████████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ███████ ███████ ███████ ██ █████ ██
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-- ██ ██ ██ ██ ██ ██ ██
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-- ███████ ███████ ██ ██ ██ ██ ██
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local wea = worldeditadditions
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local v3 = worldeditadditions.Vector3
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local function parse_with_name(name,args)
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local vec, tmp = v3.new(0, 0, 0), {}
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local find, _, i = {}, 0, 0
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repeat
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_, i, tmp.proc = args:find("([%l%s+-]+%d+)%s*", i)
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if tmp.proc:match("[xyz]") then
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tmp.ax = tmp.proc:match("[xyz]")
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tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1)
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else
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tmp.ax, _ = wea.dir_to_xyz(name, tmp.proc:match("%l+"))
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if not tmp.ax then return false, _ end
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tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1) * _
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end
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vec[tmp.ax] = tmp.dir
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until not args:find("([%l%s+-]+%d+)%s*", i)
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return true, vec
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end
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2022-05-19 21:10:09 +00:00
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worldeditadditions_core.register_command("sshift", {
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2021-07-30 21:02:46 +00:00
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params = "<axis1> <distance1> [<axis2> <distance2> [<axis3> <distance3>]]",
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description = "Shift the WorldEdit region in 3 dimensions.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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if params_text:match("([%l%s+-]+%d+)") then return true, params_text
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else return false, "No acceptable params found" end
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end,
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func = function(name, params_text)
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local _, vec = parse_with_name(name,params_text)
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if not _ then return false, vec end
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local pos1 = vec:add(worldedit.pos1[name])
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worldedit.pos1[name] = pos1
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worldedit.mark_pos1(name)
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local pos2 = vec:add(worldedit.pos2[name])
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worldedit.pos2[name] = pos2
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worldedit.mark_pos2(name)
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return true, "Region shifted by " .. (vec.x + vec.y + vec.z) .. " nodes."
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end,
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})
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-- Tests
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-- //srel front 5 left 3 y 2
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