Minetest-WorldEditAdditions/worldeditadditions_commands/commands/selectors/srel.lua

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local wea = worldeditadditions
local function parse_with_name(name,args)
local vec, tmp = vector.new(0, 0, 0), {}
local find, _, i = {}, 0, 0
repeat
_, i, tmp.proc = args:find("([%l%s+-]+%d+)%s*", i)
if tmp.proc:match("[xyz]") then
tmp.ax = tmp.proc:match("[xyz]")
tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1)
else
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tmp.ax, _ = wea.xlate_dir(name, tmp.proc:match("%l+"))
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if not tmp.ax then return false, _ end
tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1) * _
end
vec[tmp.ax] = tmp.dir
until not args:find("([%l%s+-]+%d+)%s*", i)
return true, vec
end
worldedit.register_command("srel", {
params = "<axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]",
description = "Set WorldEdit region position 2 at set distances along 3 axes.",
privs = { worldedit = true },
require_pos = 0,
parse = function(params_text)
if params_text:match("([%l%s+-]+%d+)") then return true, params_text
else return false, "No acceptable params found" end
end,
func = function(name, params_text)
local ret = ""
local _, vec = parse_with_name(name,params_text)
if not _ then return false, vec end
if not worldedit.pos1[name] then
local pos = vector.add(minetest.get_player_by_name(name):get_pos(), vector.new(0.5,-0.5,0.5))
wea.vector.floor(pos)
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
ret = "position 1 set to " .. minetest.pos_to_string(pos) .. ", "
end
local p2 = vector.add(vec,worldedit.pos1[name])
worldedit.pos2[name] = p2
worldedit.mark_pos2(name)
return true, ret .. "position 2 set to " .. minetest.pos_to_string(p2)
end,
})
-- Tests
-- //srel front 5 left 3 y 2