Minetest-WorldEditAdditions/worldeditadditions_core/utils/param2.lua

54 lines
1.9 KiB
Lua
Raw Normal View History

local core = worldeditadditions_core
local Vector3 = core.Vector3
---
-- @module worldeditadditions_core.param2
-- //set <nodename>
-- //set param2|p2 <param2>
-- In future, we'll support more param2_type values here.
local function param2_to_dir(param2_type, param2)
if param2_type == "facedir" then
return Vector3.clone(minetest.facedir_to_dir(param2_type))
else
return nil
end
end
local function dir_to_param2(param2_type, dir)
if param2_type == "facedir" then
return minetest.dir_to_facedir(dir, true)
else
return nil
end
end
--- Rotates the given param2 value of the given type by the given COMPILED list of rotations.
-- In other words, reorients a given param2 value of a given param2_type (aka paramtype2 in the Minetest engine but the Minetest engine naming scheme is dumb in this case) according to a given COMPILED rotation list.
-- @param param2 number The param2 value to rotate.
-- @param param2_type string The type of param2 value we're talking about here. Currently, only a value of `facedir` is supported.
-- @param rotlist_c Vector3[] The list of vector rotations to apply to param2. Call `worldeditadditions_core.rotation.rotlist_compile` on a rotation list to get this value. Each one is iteratively applied using the `rotate` argument to Vector3.rotate3d.
-- @returns number? Returns the rotated param2 value, or nil if an invalid param2_type value was passed.
local function orient(param2, param2_type, rotlist_c)
local dir = param2_to_dir(param2, param2_type)
if dir == nil then return nil end
local origin = Vector3.new(0, 0, 0)
for _i, rot in ipairs(rotlist_c) do
dir = Vector3.rotate3d(origin, dir, rot)
end
dir = dir:round() -- Deal with floating-point rounding errors ref https://en.wikipedia.org/wiki/Round-off_error
-- TODO may need to do this every iteration in the above for loop un the unlikely event we have issues here
return dir_to_param2(param2_type, dir)
end
return {
orient = orient
}