Minetest-WorldEditAdditions/worldeditadditions_commands/commands/orient.lua

96 lines
3.5 KiB
Lua
Raw Permalink Normal View History

local core = worldeditadditions_core
local Vector3 = core.Vector3
-- ██████ ██████ ████████ █████ ████████ ███████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ██ ██ ██ ███████ ██ █████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██████ ██ ██ ██ ██ ███████
worldeditadditions_core.register_command("orient+", {
params = "<axis> <degrees> [<axis> <degrees> ...]",
description = "Rotates nodes in the defined region around the given axis by the given number of degrees. Angles are not limited to 90-degree increments, but rounding is done at the end of all calculations because rotating blocks by non-cardinal directions is not supported by the Minetest engine. When multiple axes and angles are specified, these transformations are applied in order. Note that some nodes do not have support for orientation.",
privs = { worldedit = true },
require_pos = 2,
parse = function (params_text)
if not params_text then params_text = "" end
local parts = core.split_shell(params_text)
print("DEBUG:rotate/parse parts", core.inspect(parts))
local mode_store
local mode = "AXIS"
local success, axis_next, angle
-- TODO this rotlist parser is duplicated in the //rotate+ command - deduplicate it.
local rotlist = {}
for i,part in ipairs(parts) do
if mode == "AXIS" then
-- TODO: Somehow move this parsing ----> main func to get player reference to allow for relative stuff
success, axis_next = core.parse.axes_rotation.axis_name(part)
if not success then return success, axis_next end
mode = "ANGLE"
elseif mode == "ANGLE" then
angle = part
-- 1: Determine if radians; strip suffix
local pos_rad = part:find("ra?d?$")
if pos_rad then
angle = angle:sub(1, pos_rad-1)
end
-- 2: Parse as number
angle = tonumber(angle)
if not angle then
return false, "Error: Expected numerical angle value, but found '"..tostring(part).."'."
end
-- 3: Convert degrees → radians
if not pos_rad then
-- We have degrees! Convert em to radians 'cauuse mathematics
angle = math.rad(angle)
end
-- 4: Add to rotlist
table.insert(rotlist, {
axis = axis_next,
rad = angle
})
-- 5: Change mode and continue
mode = "AXIS"
else
return false, "Error: Unknown parsing mode "..tostring(mode)..". This is a bug."
end
end
print("DEBUG:orient/parse ROTLIST", core.inspect(rotlist))
return true, rotlist
end,
nodes_needed = function(name, _rotlist)
return Vector3.volume(core.pos.get1(name), core.pos.get2(name))
end,
func = function(name, rotlist)
local start_time = core.get_ms_time()
-------------------------------------------------
local pos1, pos2 = core.pos.get12(name)
local success, stats = worldeditadditions.orient(
pos1, pos2,
rotlist
)
if not success then return success, stats end
-------------------------------------------------
local time_taken = core.get_ms_time() - start_time
minetest.log("action", name .. " used //orient at "..pos1.." - "..pos2..", reorienting "..stats.count.." nodes in "..time_taken.."s")
return true, stats.count.." nodes reoriented through "..tostring(#rotlist).." rotations in "..core.format.human_time(time_taken)
end
})