mirror of
https://github.com/ConnectedHumber/Air-Quality-Web
synced 2024-11-22 06:23:01 +00:00
132 lines
4.3 KiB
JavaScript
132 lines
4.3 KiB
JavaScript
"use strict";
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// Import leaflet, but some plugins require it to have the variable name 'L' :-/
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import L from 'leaflet';
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import 'leaflet-fullscreen';
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// import '../../node_modules/leaflet-timedimension/dist/leaflet.timedimension.src.withlog.js';
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import Config from './Config.mjs';
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import LayerDeviceMarkers from './LayerDeviceMarkers.mjs';
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import VoronoiManager from './Overlay/VoronoiManager.mjs';
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// import LayerHeatmap from './LayerHeatmap.mjs';
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// import LayerHeatmapGlue from './LayerHeatmapGlue.mjs';
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import DeviceData from './DeviceData.mjs';
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import UI from './UI.mjs';
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class MapManager {
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constructor() {
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console.log(Config);
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}
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async setup() {
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// Create the map
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this.map = L.map("map", {
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fullscreenControl: true,
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timeDimension: true,
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timeDimensionOptions: {
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timeInterval: `2019-01-01/${(new Date()).toISOString().split("T")[0]}`,
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period: "PT6M" // 6 minutes, in ISO 8601 Durations format: https://en.wikipedia.org/wiki/ISO_8601#Durations
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}
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});
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this.map.setView(Config.default_location, Config.default_zoom);
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// Add the OpenStreetMap tile layer
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this.layer_openstreet = L.tileLayer("https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png", {
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id: "openstreetmap",
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maxZoom: 19,
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attribution: "© <a href='https://www.openstreetmap.org/copyright'>OpenStreetMap contributors</a>"
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}).addTo(this.map);
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// Add the attribution
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this.map.attributionControl.addAttribution("Data: <a href='https://connectedhumber.org/'>Connected Humber</a>");
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this.map.attributionControl.addAttribution("<a href='https://github.com/ConnectedHumber/Air-Quality-Web/'>Air Quality Web</a> by <a href='https://starbeamrainbowlabs.com/'>Starbeamrainbowlabs</a>");
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// Load the device information
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this.device_data = new DeviceData();
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await this.device_data.setup();
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console.log("[map] Device data loaded");
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// Add the device markers
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console.info("[map] Loading device markers....");
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this.setup_device_markers()
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.then(() => console.info("[map] Device markers loaded successfully."))
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.then(this.setup_overlay.bind(this))
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.then(this.setup_layer_control.bind(this));
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// Add the heatmap
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// console.info("[map] Loading heatmap....");
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// this.setup_heatmap()
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// .then(() => console.info("[map] Heatmap loaded successfully."))
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// // ...and the time dimension
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// .then(this.setup_time_dimension.bind(this))
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// .then(() => console.info("[map] Time dimension initialised."));
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this.ui = new UI(Config, this);
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this.ui.setup().then(() => console.log("[map] UI setup complete."));
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}
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async setup_overlay() {
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this.overlay = new VoronoiManager(this.device_data, this.map);
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await this.overlay.setup();
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// No need to do this here, as it does it automatically
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// await this.overlay.set_data(new Date(), "PM25");
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}
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setup_time_dimension() {
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// FUTURE: Replace leaflet-time-dimension with our own solution that's got a better ui & saner API?
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this.layer_time = new L.TimeDimension({
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period: "PT1H", // 1 hour
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timeInterval: `2019-01-01T12:00:00Z/${new Date().toISOString()}`
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});
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//this.layer_time.on("timeloading", console.log.bind(null, "timeloading"));
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this.layer_time_player = new L.TimeDimension.Player({
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transitionTime: 500,
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loop: false,
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startOver: true,
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buffer: 10 // Default: 5
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}, this.layer_time);
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this.layer_time_control = new L.Control.TimeDimension({
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player: this.layer_time_player,
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timeDimension: this.layer_time,
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position: "bottomright",
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autoplay: false,
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minSpeed: 1,
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speedStep: 0.25,
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maxSpeed: 15,
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timeSliderDragUpdate: false
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});
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this.map.addControl(this.layer_time_control);
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// Create the time dimension <---> heatmap glue object
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this.layer_heatmap_glue = new LayerHeatmapGlue(
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this.layer_time,
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this.heatmap
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);
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this.layer_heatmap_glue.attachTo(this.map);
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}
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async setup_device_markers() {
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this.device_markers = new LayerDeviceMarkers(this.map, this.device_data);
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await this.device_markers.setup();
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}
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setup_layer_control() {
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this.layer_control = L.control.layers({
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// Base layer(s)
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"OpenStreetMap": this.layer_openstreet
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}, { // Overlay(s)
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"Devices": this.device_markers.layer,
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// FUTURE: Have 1 heatmap layer per reading type?
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"Heatmap": this.overlay.layer
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}, { // Options
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});
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this.layer_control.addTo(this.map);
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}
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}
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export default MapManager;
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