mirror of
https://github.com/ConnectedHumber/Air-Quality-Web
synced 2024-11-22 06:23:01 +00:00
Switch to GeoJSON. It's sooo much simpler!
This commit is contained in:
parent
03033c0b24
commit
e09419b018
3 changed files with 21 additions and 31 deletions
|
@ -2,7 +2,7 @@
|
|||
|
||||
import XMLWriter from 'xml-writer';
|
||||
|
||||
import Rectangle from './Rectangle.mjs';
|
||||
// import Rectangle from './Rectangle.mjs';
|
||||
import Vector2 from './Vector2.mjs';
|
||||
|
||||
/*
|
||||
|
|
|
@ -13,8 +13,6 @@ import VoronoiManager from './Overlay/VoronoiManager.mjs';
|
|||
import DeviceData from './DeviceData.mjs';
|
||||
import UI from './UI.mjs';
|
||||
|
||||
import Vector2 from './Helpers/Vector2.mjs';
|
||||
|
||||
class MapManager {
|
||||
constructor() {
|
||||
console.log(Config);
|
||||
|
|
|
@ -6,9 +6,6 @@ import { Delaunay } from 'd3-delaunay';
|
|||
import Vector2 from '../Helpers/Vector2.mjs';
|
||||
import Rectangle from '../Helpers/Rectangle.mjs';
|
||||
|
||||
import SvgWriter from '../Helpers/SvgWriter.mjs';
|
||||
|
||||
|
||||
/**
|
||||
* Generates and manages a single voronoi SVGOverlay layer.
|
||||
*/
|
||||
|
@ -41,8 +38,6 @@ class VoronoiOverlay {
|
|||
}
|
||||
|
||||
for(let cell of this.cells) {
|
||||
// TODO: Remove this restriction
|
||||
if(cell.point.y < 40) continue; // Exclude the freetown one for testing 'cause it's miles away
|
||||
if(cell.point.x < result.x_min) result.x_min = cell.point.x;
|
||||
if(cell.point.x > result.x_max) result.x_max = cell.point.x;
|
||||
if(cell.point.y < result.y_min) result.y_min = cell.point.y;
|
||||
|
@ -87,37 +82,34 @@ class VoronoiOverlay {
|
|||
|
||||
// TODO: Investigate GeoJSON. Maybe it could help us avoid the complexity of an SVGOverlay? It looks like we might be able to apply a custom colour to a GeoJSON polygon too: https://leafletjs.com/reference-1.5.0.html#geojson
|
||||
|
||||
let svg = new SvgWriter(
|
||||
"100%", "100%",
|
||||
bounding_box,
|
||||
true
|
||||
);
|
||||
let geojson = [];
|
||||
|
||||
// TODO: Render the SVG here
|
||||
for(let cell of this.cells) {
|
||||
if(cell.polygon !== null) {
|
||||
svg.addPolygon(
|
||||
`hsla(${(Math.random()*360).toFixed(2)}, 50%, 50%, 0.6)`,
|
||||
cell.polygon
|
||||
);
|
||||
if(cell.polygon == null) {
|
||||
console.warn("Warning: Null cell polygon encountered.", cell);
|
||||
continue;
|
||||
}
|
||||
svg.addCircle(cell.point, 0.005, "red");
|
||||
|
||||
geojson.push({
|
||||
"type": "Feature",
|
||||
"geometry": {
|
||||
"type": "Polygon",
|
||||
"coordinates": [cell.polygon.map((point) => [point.x, point.y])],
|
||||
},
|
||||
"properties": {
|
||||
// TODO: Replace this with an actual colour
|
||||
"colour": `hsla(${(Math.random()*360).toFixed(2)}, 50%, 50%, 0.6)`
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
svg.complete();
|
||||
console.log(svg.toString());
|
||||
return svg.toString();
|
||||
return geojson;
|
||||
}
|
||||
|
||||
add_to(map) {
|
||||
let bounds = this.computeBoundingBox();
|
||||
this.layer = L.svgOverlay(
|
||||
SvgWriter.string2element(this.render()),
|
||||
L.latLngBounds(
|
||||
L.latLng(bounds.TopLeft.y, bounds.TopLeft.x),
|
||||
L.latLng(bounds.BottomRight.y, bounds.BottomRight.x)
|
||||
)
|
||||
);
|
||||
this.layer = L.geoJSON(this.render(), {
|
||||
style: (feature) => { return { color: feature.properties.colour } }
|
||||
});
|
||||
this.layer.addTo(map);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue