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https://github.com/ConnectedHumber/Air-Quality-Web
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Rewire the UI to updaate the device markers, nott he old heatmap
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commit
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2 changed files with 2 additions and 45 deletions
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@ -8,8 +8,6 @@ import 'leaflet-easyprint';
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import Config from './Config.mjs';
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import LayerDeviceMarkers from './LayerDeviceMarkers.mjs';
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// import LayerHeatmap from './LayerHeatmap.mjs';
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// import LayerHeatmapGlue from './LayerHeatmapGlue.mjs';
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import DeviceData from './DeviceData.mjs';
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import ReadingsData from './ReadingsData.mjs';
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import UI from './UI.mjs';
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@ -58,50 +56,9 @@ class MapManager {
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.then(() => console.info("[map] Device markers loaded successfully.")),
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]).then(() => document.querySelector("main").classList.remove("working-visual"));
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// Add the heatmap
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// console.info("[map] Loading heatmap....");
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// this.setup_heatmap()
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// .then(() => console.info("[map] Heatmap loaded successfully."))
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// // ...and the time dimension
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// .then(this.setup_time_dimension.bind(this))
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// .then(() => console.info("[map] Time dimension initialised."));
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}
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setup_time_dimension() {
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// FUTURE: Replace leaflet-time-dimension with our own solution that's got a better ui & saner API?
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this.layer_time = new L.TimeDimension({
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period: "PT1H", // 1 hour
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timeInterval: `2019-01-01T12:00:00Z/${new Date().toISOString()}`
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});
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//this.layer_time.on("timeloading", console.log.bind(null, "timeloading"));
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this.layer_time_player = new L.TimeDimension.Player({
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transitionTime: 500,
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loop: false,
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startOver: true,
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buffer: 10 // Default: 5
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}, this.layer_time);
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this.layer_time_control = new L.Control.TimeDimension({
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player: this.layer_time_player,
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timeDimension: this.layer_time,
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position: "bottomright",
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autoplay: false,
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minSpeed: 1,
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speedStep: 0.25,
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maxSpeed: 15,
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timeSliderDragUpdate: false
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});
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this.map.addControl(this.layer_time_control);
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// Create the time dimension <---> heatmap glue object
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this.layer_heatmap_glue = new LayerHeatmapGlue(
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this.layer_time,
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this.heatmap
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);
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this.layer_heatmap_glue.attachTo(this.map);
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}
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// NOTE: We tried leaflet-time-dimension for changing the time displayed, but it didn't work out
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async setup_device_markers() {
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this.device_markers = new LayerDeviceMarkers(this, this.device_data);
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@ -63,7 +63,7 @@ class UI {
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document.querySelector("main").classList.add("working-visual");
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await this.map_manager.overlay.update_reading_type(new_type);
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await this.map_manager.device_markers.update_markers(new_type);
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document.querySelector("main").classList.remove("working-visual");
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}).bind(this)
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},
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