Work on the voronoi overlay some more

We still need to write some masty rendering code, and lots of other 
connecting glue
This commit is contained in:
Starbeamrainbowlabs 2019-06-09 23:51:41 +01:00
parent 6513530b41
commit 278adb8468
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
4 changed files with 49 additions and 12 deletions

View file

@ -3,15 +3,19 @@
// Import leaflet, but some plugins require it to have the variable name 'L' :-/
import L from 'leaflet';
import 'leaflet-fullscreen';
import '../../node_modules/leaflet-timedimension/dist/leaflet.timedimension.src.withlog.js';
// import '../../node_modules/leaflet-timedimension/dist/leaflet.timedimension.src.withlog.js';
import Config from './Config.mjs';
import LayerDeviceMarkers from './LayerDeviceMarkers.mjs';
import LayerHeatmap from './LayerHeatmap.mjs';
import LayerHeatmapGlue from './LayerHeatmapGlue.mjs';
import VoronoiOverlay from './Overlay/VoronoiOverlay.mjs';
// import LayerHeatmap from './LayerHeatmap.mjs';
// import LayerHeatmapGlue from './LayerHeatmapGlue.mjs';
import DeviceData from './DeviceData.mjs';
import UI from './UI.mjs';
import VoronoiCell from './Overlay/VoronoiCell.mjs';
import Vector2 from './Helpers/Vector2.mjs';
class MapManager {
constructor() {
console.log(Config);
@ -53,16 +57,27 @@ class MapManager {
.then(this.setup_layer_control.bind(this));
// Add the heatmap
console.info("[map] Loading heatmap....");
this.setup_heatmap()
.then(() => console.info("[map] Heatmap loaded successfully."))
// ...and the time dimension
.then(this.setup_time_dimension.bind(this))
.then(() => console.info("[map] Time dimension initialised."));
// console.info("[map] Loading heatmap....");
// this.setup_heatmap()
// .then(() => console.info("[map] Heatmap loaded successfully."))
// // ...and the time dimension
// .then(this.setup_time_dimension.bind(this))
// .then(() => console.info("[map] Time dimension initialised."));
this.ui = new UI(Config, this);
this.ui.setup().then(() => console.log("[map] Settings initialised."));
this.setup_overlay();
}
setup_overlay() {
this.overlay = new VoronoiOverlay();
this.overlay.addCells(
new VoronoiCell(new Vector2(100, 100)),
new VoronoiCell(new Vector2(100, 200)),
new VoronoiCell(new Vector2(75, 100)),
new VoronoiCell(new Vector2(50, 50))
);
let svg = this.overlay.render();
}
setup_time_dimension() {
@ -121,7 +136,7 @@ class MapManager {
}, { // Overlay(s)
"Devices": this.device_markers.layer,
// TODO: Have 1 heatmap layer per reading type?
"Heatmap": this.heatmap.layer
// "Heatmap": this.heatmap.layer
}, { // Options
});

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@ -0,0 +1,16 @@
"use strict";
import Vector2 from '../Helpers/Vector2.mjs';
/**
* Represents a single Voronoi diagram cell.
* @param {Vector2} point The point at which the cell is located.
*/
class VoronoiCell {
constructor(in_point) {
this.point = in_point;
this.def = null;
}
}
export default VoronoiCell;

View file

@ -60,6 +60,12 @@ class VoronoiOverlay {
console.log(VoronoiOverlay.diagram);
// TODO: Map the generated polygons back onto this.cells
for(let their_cell of VoronoiOverlay.diagram.cells) {
let our_cell = this.cells.find((el) => el.point.x == their_cell.site.x && el.point.y == their_cell.site.y);
our_cell.def = their_cell;
}
console.log(this.cells);
this.svg = new SvgWriter();

View file

@ -1,7 +1,7 @@
"use strict";
import '../css/main.css';
import '../../node_modules/leaflet-timedimension/dist/leaflet.timedimension.control.css';
// import '../../node_modules/leaflet-timedimension/dist/leaflet.timedimension.control.css';
// ----------------------------------------------------------------------------