Lets set a few things up.

This commit is contained in:
Starbeamrainbowlabs 2016-05-07 20:03:44 +01:00
parent e0f66aa224
commit 945ec83feb
5 changed files with 228 additions and 0 deletions

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cscz.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cscz", "cscz\cscz.csproj", "{3DE7A812-1AB9-483F-A785-4497FC8FDF2C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3DE7A812-1AB9-483F-A785-4497FC8FDF2C}.Debug|x86.ActiveCfg = Debug|x86
{3DE7A812-1AB9-483F-A785-4497FC8FDF2C}.Debug|x86.Build.0 = Debug|x86
{3DE7A812-1AB9-483F-A785-4497FC8FDF2C}.Release|x86.ActiveCfg = Release|x86
{3DE7A812-1AB9-483F-A785-4497FC8FDF2C}.Release|x86.Build.0 = Release|x86
EndGlobalSection
EndGlobal

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cscz/ClassGenerator.cs Normal file
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using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
namespace cscz
{
public class ClassGenerator
{
/// <summary>
/// A mapping of namespaces to using shortcuts.
/// </summary>
public Dictionary<string, string> UsingShortcuts = new Dictionary<string, string>()
{
{ "s", "System" },
{ "c", "System.Collections.Generic" },
{ "cc", "System.Collections.Concurrent" },
{ "r", "System.Text.RegularExpressions" }
};
/// <summary>
/// The using statements to add to the generated class.
/// </summary>
public List<string> UsingStatements = new List<string>()
{
"s"
};
public List<string> Signatures = new List<string>();
public string ClassName = "Carrot";
/// <summary>
/// Whether to make data members private and create public properties for them instead of making the
/// data members public.
/// </summary>
public bool CreateProperties = true;
public ClassGenerator ()
{
}
public override string ToString()
{
StringBuilder result = new StringBuilder();
foreach(string usingStatement in UsingStatements)
result.AppendLine(string.Format("using {0};", expandUsingShortcut(usingStatement)));
result.AppendLine();
result.AppendLine(string.Format("class {0} ", ClassName));
result.AppendLine("{");
StringBuilder properties = new StringBuilder();
StringBuilder constructorSignature = new StringBuilder(string.Format("\tpublic {0}(", ClassName));
StringBuilder constructorBody = new StringBuilder();
foreach (string signature in Signatures)
{
string[] parts = Regex.Split(signature, @"\s+");
string datatypeName = parts[0];
string privateDataMemberName = LowercaseFirstLetter(parts[1]);
string publicDataMemberName = UppercaseFirstLetter(parts[1]);
constructorSignature.AppendFormat("{0} in{1}, ", datatypeName, publicDataMemberName);
if (CreateProperties)
{
result.AppendLine(string.Format("\tprivate {0} {1};", datatypeName, privateDataMemberName));
properties.AppendLine(string.Format("\tpublic {0} {1}", datatypeName, publicDataMemberName));
properties.AppendLine(string.Format("\t{{"));
properties.AppendLine(string.Format("\t\tget {{ return {0}; }}", privateDataMemberName));
properties.AppendLine(string.Format("\t\tset {{ {0} = value; }}", privateDataMemberName));
properties.AppendLine(string.Format("\t}}"));
constructorBody.AppendLine(string.Format("\t\t{0} = in{0};", publicDataMemberName));
}
else
{
result.AppendLine(string.Format("\tpublic {0} {1};"));
constructorBody.AppendLine(string.Format("\t\t{0} = in{1};", privateDataMemberName, publicDataMemberName));
}
}
// Add the properties to the output
result.AppendLine("\t");
result.AppendLine(properties.ToString());
// Add the constructor to the output
constructorSignature.Remove(constructorSignature.Length - 2, 2); // Remove the last ", "
constructorSignature.Append(")");
result.AppendLine(constructorSignature.ToString());
result.AppendLine("\t{");
result.Append(constructorBody.ToString());
result.AppendLine("\t}");
// Close the class off and end the file
result.AppendLine("}");
result.AppendLine();
return result.ToString();
}
protected string expandUsingShortcut(string shortcut)
{
if (UsingShortcuts.ContainsKey(shortcut))
return UsingShortcuts[shortcut];
else
return shortcut;
}
private string UppercaseFirstLetter(string str)
{
if (str == null)
return null;
if (str.Length > 1)
return char.ToUpper(str[0]) + str.Substring(1);
return str.ToUpper();
}
private string LowercaseFirstLetter(string str)
{
if (str == null)
return null;
if (str.Length > 1)
return char.ToLower(str[0]) + str.Substring(1);
return str.ToLower();
}
}
}

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using System;
namespace cscz
{
class Program
{
public static void Main(string[] args)
{
ClassGenerator cg = new ClassGenerator();
cg.Signatures.Add("float radius");
cg.Signatures.Add("double weight");
Console.WriteLine(cg);
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("cscz")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("Starbeamrainbowlabs")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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cscz/cscz.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{3DE7A812-1AB9-483F-A785-4497FC8FDF2C}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>cscz</RootNamespace>
<AssemblyName>cscz</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Externalconsole>true</Externalconsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Externalconsole>true</Externalconsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ClassGenerator.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>