To use, build the project (F8 in Monodevelop, CTRL + SHIFT + B in Visual Studio) and then pipe your compressed class definition file into it. Example definitions:
```csharp
# Shop
u c
decimal balance
float lat
float long
List<TimeSpan> openingHours
```
```csharp
# Model3D
u OpenTK
u OpenTK.Graphics
ModelUtility model
ShaderUtility shaderProgram
Matrix4 transformation
Vector3 position
```
See the [Changelog](https://git.starbeamrainbowlabs.com/sbrl/cscz/src/master/Changelog.md) for a summary of what's changed between releases.