SpritePacker/SpritePacker-GUI/MainWindow.cs

89 rader
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Gtk;
using Ext.SilentorBit;
using System.Drawing.Imaging;
namespace SpritePacker.GUI
{
public class MainWindow : Window
{
private static bool initialised = false;
private SpriteListView spriteListDisplay;
private FileChooserWidget spriteListSelector;
private FileFilter spriteListSelectorFilter;
public MainWindow() : base("SpritePacker GUI")
{
if (!initialised)
throw new InvalidOperationException("Error: Gtk hasn't been initialised yet, so you can't create a new window.");
SetDefaultSize(500, 300);
SetPosition(WindowPosition.Center);
// Quit when the close button is pressed
DeleteEvent += (object o, DeleteEventArgs args) => {
Application.Quit();
};
setupWidgets();
}
/// <summary>
/// Initilise GTK# to make it ready for use.
/// </summary>
public static void Init()
{
initialised = true;
Application.Init();
}
public void Start()
{
ShowAll();
Application.Run();
}
private void setupWidgets()
{
// Create the layout containers
HBox masterContainer = new HBox(true, 10);
VBox leftPanel = new VBox(false, 0) { MarginRight = 5 };
VBox rightPanel = new VBox(false, 0) { MarginLeft = 5 };
Frame leftPanelFrame = new Frame("Sprites") { Child = leftPanel, Margin = 10, MarginRight = 5 };
Frame rightPanelFrame = new Frame("Preview") { Child = rightPanel, Margin = 10, MarginLeft = 5 };
// Create the file selector filter
spriteListSelectorFilter = new FileFilter() { Name = "Images" };
foreach (ImageCodecInfo currentDecoder in ImageCodecInfo.GetImageDecoders())
spriteListSelectorFilter.AddMimeType(currentDecoder.MimeType);
// Create the file selector
spriteListSelector = new FileChooserWidget(FileChooserAction.Open) {
Margin = 10,
PreviewWidgetActive = true,
Filter = spriteListSelectorFilter
};
// Create the ListView to display the added sprites
spriteListDisplay = new SpriteListView() { Margin = 10 };
spriteListDisplay.AddItem(new Sprite("/home/sbrl/Pictures/Spaghetti.png"));
// Populate the left panel
leftPanel.PackStart(spriteListSelector, true, true, 0);
leftPanel.PackStart(spriteListDisplay, true, true, 0);
// Pack the master container
masterContainer.PackStart(leftPanelFrame, true, true, 0);
masterContainer.PackStart(rightPanelFrame, true, true, 0);
// Add the master container to the window itself
Add(masterContainer);
}
}
}