89 lines
2.4 KiB
C#
89 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Gtk;
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using Ext.SilentorBit;
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using System.Drawing.Imaging;
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namespace SpritePacker.GUI
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{
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public class MainWindow : Window
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{
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private static bool initialised = false;
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private SpriteListView spriteListDisplay;
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private FileChooserWidget spriteListSelector;
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private FileFilter spriteListSelectorFilter;
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public MainWindow() : base("SpritePacker GUI")
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{
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if (!initialised)
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throw new InvalidOperationException("Error: Gtk hasn't been initialised yet, so you can't create a new window.");
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SetDefaultSize(500, 300);
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SetPosition(WindowPosition.Center);
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// Quit when the close button is pressed
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DeleteEvent += (object o, DeleteEventArgs args) => {
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Application.Quit();
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};
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setupWidgets();
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}
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/// <summary>
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/// Initilise GTK# to make it ready for use.
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/// </summary>
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public static void Init()
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{
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initialised = true;
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Application.Init();
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}
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public void Start()
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{
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ShowAll();
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Application.Run();
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}
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private void setupWidgets()
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{
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// Create the layout containers
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HBox masterContainer = new HBox(true, 10);
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VBox leftPanel = new VBox(false, 0) { MarginRight = 5 };
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VBox rightPanel = new VBox(false, 0) { MarginLeft = 5 };
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Frame leftPanelFrame = new Frame("Sprites") { Child = leftPanel, Margin = 10, MarginRight = 5 };
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Frame rightPanelFrame = new Frame("Preview") { Child = rightPanel, Margin = 10, MarginLeft = 5 };
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// Create the file selector filter
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spriteListSelectorFilter = new FileFilter() { Name = "Images" };
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foreach (ImageCodecInfo currentDecoder in ImageCodecInfo.GetImageDecoders())
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spriteListSelectorFilter.AddMimeType(currentDecoder.MimeType);
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// Create the file selector
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spriteListSelector = new FileChooserWidget(FileChooserAction.Open) {
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Margin = 10,
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PreviewWidgetActive = true,
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Filter = spriteListSelectorFilter
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};
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// Create the ListView to display the added sprites
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spriteListDisplay = new SpriteListView() { Margin = 10 };
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spriteListDisplay.AddItem(new Sprite("/home/sbrl/Pictures/Spaghetti.png"));
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// Populate the left panel
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leftPanel.PackStart(spriteListSelector, true, true, 0);
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leftPanel.PackStart(spriteListDisplay, true, true, 0);
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// Pack the master container
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masterContainer.PackStart(leftPanelFrame, true, true, 0);
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masterContainer.PackStart(rightPanelFrame, true, true, 0);
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// Add the master container to the window itself
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Add(masterContainer);
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}
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}
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}
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