SpritePacker/SpritePacker/Sprite.cs

167 líneas
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.Remoting.Messaging;
namespace SpritePacker
{
public class Sprite
{
private Rectangle area;
private string filename;
private Image image;
public bool Placed { get; set; } = false;
public Rectangle Area
{
get { return area; }
set { area = value; }
}
public string Filename
{
get { return filename; }
set { filename = value; }
}
public Image Image { get { return image; } }
public Point Location { get { return new Point(X, Y); } }
public int X
{
get { return area.X; }
set { area.X = value; }
}
public int Y
{
get { return area.Y; }
set { area.Y = value; }
}
public int Width
{
get { return area.Width; }
set { area.Width = value; }
}
public int Height
{
get { return area.Height; }
set { area.Height = value; }
}
public int Top { get { return area.Top; } }
public int Bottom { get { return area.Bottom; } }
public int Left { get { return area.Left; } }
public int Right { get { return area.Right; } }
public int AreaSize { get { return area.Width * area.Height; } }
public int MaxSideLength { get { return Math.Max(area.Width, area.Height); } }
public Sprite(string inFilename)
{
Filename = inFilename;
image = Image.FromFile(filename);
Width = image.Width;
Height = image.Height;
}
public static int GetLargestSize(List<Sprite> sprList)
{
int largestSoFar = 0;
foreach(Sprite spr in sprList)
{
if (spr.Area.Width > largestSoFar)
largestSoFar = spr.Area.Width;
}
return largestSoFar;
}
public List<Sprite> GetIntersectors(List<Sprite> spriteList)
{
List<Sprite> result = new List<Sprite>();
foreach(Sprite spr in spriteList)
{
if (spr == this) // Don't attempt to check for collisions with ourselves
continue;
if (spr.IntersectsWith(this))
result.Add(spr);
}
return result;
}
public List<Sprite> GetIntersectorsX(List<Sprite> spriteList)
{
List<Sprite> result = new List<Sprite>();
foreach(Sprite spr in spriteList)
{
if (spr.IntersectsWithX(this))
result.Add(spr);
}
return result;
}
public List<Sprite> GetIntersectorsY(List<Sprite> spriteList)
{
List<Sprite> result = new List<Sprite>();
foreach(Sprite spr in spriteList)
{
if (spr.IntersectsWithY(this))
result.Add(spr);
}
return result;
}
public bool IntersectsWith(List<Sprite> otherSprites)
{
foreach (Sprite spr in otherSprites)
{
if (IntersectsWith(spr))
return true;
}
return false;
}
public bool IntersectsWith(Sprite otherSprite)
{
return otherSprite.Area.IntersectsWith(Area);
}
public bool IntersectsWithX(List<Sprite> otherSprites)
{
foreach (Sprite spr in otherSprites)
{
if (IntersectsWithX(spr))
return true;
}
return false;
}
public bool IntersectsWithY(List<Sprite> otherSprites)
{
foreach (Sprite spr in otherSprites)
{
if (IntersectsWithY(spr))
return true;
}
return false;
}
public bool IntersectsWithX(Sprite otherSprite)
{
if(Area.Right > otherSprite.Area.X &&
Area.X < otherSprite.Area.Right)
return true;
else
return false;
}
public bool IntersectsWithY(Sprite otherSprite)
{
if(Area.Bottom > otherSprite.Area.Y &&
Area.Y < otherSprite.Area.Bottom)
return true;
else
return false;
}
public override string ToString()
{
return string.Format("Sprite {0} at {1}", Filename, Area);
}
}
}