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1fb42d55d5
...
b0548527bc
6 changed files with 145 additions and 253 deletions
137
SpritePacker/Packer.cs
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137
SpritePacker/Packer.cs
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@ -0,0 +1,137 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Security.Cryptography;
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using System.IO;
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using System.Configuration;
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using System.Drawing.Text;
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namespace SpritePacker
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{
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public class Packer
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{
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private List<Sprite> sprites = new List<Sprite>();
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public Packer()
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{
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}
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public void Add(Sprite sprite)
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{
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sprites.Add(sprite);
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}
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public bool Remove(Sprite sprite)
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{
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return sprites.Remove(sprite);
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}
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public void Arrange()
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{
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List<Sprite> arrangedSprites = new List<Sprite>();
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foreach(Sprite cspr in sprites)
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{
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Point scanLines = Point.Empty;
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Point nextScanLines = new Point(int.MaxValue, int.MaxValue);
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while(true)
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{
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if (!cspr.IntersectsWith(arrangedSprites))
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break;
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// Scan along the X axis
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cspr.X = 0;
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cspr.Y = scanLines.Y;
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bool foundPosition = false;
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while(cspr.X < scanLines.X)
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{
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if (!cspr.IntersectsWith(arrangedSprites))
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{
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foundPosition = true;
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break;
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}
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// Get the edge furthest to the right
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List<Sprite> problems = cspr.GetIntersectors(arrangedSprites);
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Sprite rightProblem = problems[0];
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foreach (Sprite probSpr in problems)
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{
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if (probSpr.Right > rightProblem.Right)
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rightProblem = probSpr;
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if (probSpr.Top < nextScanLines.Y)
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nextScanLines.Y = probSpr.Top + 1;
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}
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// Move up to the position furthest to the right
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// NOTE: We may need to add one here.
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cspr.X = rightProblem.Right + 1;
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}
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if (!foundPosition)
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{
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// We didn't find anything along the x axis - let's scan the y axis next
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cspr.X = scanLines.X;
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cspr.Y = 0;
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while (cspr.Y < scanLines.Y)
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{
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if (!cspr.IntersectsWith(arrangedSprites))
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{
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foundPosition = true;
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break;
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}
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// Get the edge furthest downwards
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List<Sprite> problems = cspr.GetIntersectors(arrangedSprites);
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Sprite downProblem = problems[0];
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foreach (Sprite probSpr in problems)
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{
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if (probSpr.Bottom > downProblem.Bottom)
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downProblem = probSpr;
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if (probSpr.Left < nextScanLines.X)
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nextScanLines.X = probSpr.Left + 1;
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}
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// Move up to the position furthest downwards
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cspr.Y = downProblem.Bottom + 1;
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}
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}
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// If we found a new position, then we don't need to move the scan lines up and try again
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if (foundPosition)
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break;
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// Make sure that the next scan lines are sane
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if (nextScanLines.X == int.MaxValue)
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nextScanLines.X = scanLines.X;
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if (nextScanLines.Y == int.MaxValue)
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nextScanLines.Y = scanLines.Y;
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// If the next scan lines and the current scan lines are identical,
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// then something is very wrong
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if(nextScanLines.Equals(scanLines))
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throw new Exception("Failed to find the next set of lines to scan!");
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// Move the scan lines up to the next nearest ones we've found
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scanLines = nextScanLines;
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nextScanLines = new Point(int.MaxValue, int.MaxValue);
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}
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arrangedSprites.Add(cspr);
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}
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// We don't need to copy the list of arranged sprites across to the main list here
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// because Sprite is a class and classes are passed by _reference_.
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}
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public override string ToString()
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{
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string result = string.Format("SpritePacker:");
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foreach (Sprite spr in sprites)
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result += string.Format("\t{0}\n", spr);
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return result;
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}
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}
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}
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@ -23,9 +23,7 @@ namespace SpritePacker
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private static string versionTextFilename = "SpritePacker.Resources.VersionText.txt";
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private static string versionTextFilename = "SpritePacker.Resources.VersionText.txt";
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private static string commitHashFilename = "SpritePacker.latest-commit-hash.txt";
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private static string commitHashFilename = "SpritePacker.latest-commit-hash.txt";
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private static SpritePacker spritePacker;
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private static Packer spritePacker = new Packer();
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private static string outputFilename = "spritesheet.png";
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private static List<string> values = new List<string>();
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private static List<string> values = new List<string>();
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public static bool Verbose = false;
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public static bool Verbose = false;
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@ -62,15 +60,11 @@ namespace SpritePacker
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switch(programMode)
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switch(programMode)
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{
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{
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case ProgramMode.Normal:
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case ProgramMode.Normal:
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if (values.Count == 0) {
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if(values.Count == 0)
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{
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Console.Error.WriteLine("Error: No filenames specified!");
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Console.Error.WriteLine("Error: No filenames specified!");
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return 1;
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return 1;
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}
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}
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// Set the output filename to be equal to the first filename in the list
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outputFilename = values[0];
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values.RemoveAt(0);
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RunNormal();
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RunNormal();
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break;
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break;
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case ProgramMode.DisplayHelpText:
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case ProgramMode.DisplayHelpText:
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@ -95,11 +89,9 @@ namespace SpritePacker
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public static void RunNormal()
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public static void RunNormal()
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{
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{
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spritePacker = new SpritePacker(Verbose);
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addSprites(values);
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addSprites(values);
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spritePacker.Arrange();
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spritePacker.Arrange();
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Console.WriteLine(spritePacker.ToString());
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Console.WriteLine(spritePacker.ToString());
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spritePacker.Output(outputFilename);
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}
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}
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private static void addSprites(List<string> filenames)
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private static void addSprites(List<string> filenames)
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@ -1,8 +1,8 @@
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SpritePacker {version}, by Starbeamrainbowlabs
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SpritePacker {version}, by Starbeamrainbowlabs
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Built at {build-date}
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Built at {build-date} from git commit {commit-hash}
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Usage:
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Usage:
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mono ./SpritePacker.exe [flags] /path/to/output/file.png [filenames]
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mono ./SpritePacker.exe [flags] [filenames]
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--help Shows this help message.
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--help Shows this help message.
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--version Shows the version information.
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--version Shows the version information.
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@ -1,7 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Runtime.Remoting.Messaging;
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namespace SpritePacker
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namespace SpritePacker
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{
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{
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@ -9,7 +8,6 @@ namespace SpritePacker
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{
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{
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private Rectangle area;
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private Rectangle area;
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private string filename;
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private string filename;
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private Image image;
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public Rectangle Area
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public Rectangle Area
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{
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{
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@ -21,9 +19,7 @@ namespace SpritePacker
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get { return filename; }
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get { return filename; }
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set { filename = value; }
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set { filename = value; }
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}
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}
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public Image Image { get { return image; } }
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public Point Location { get { return new Point(X, Y); } }
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public int X
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public int X
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{
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{
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get { return area.X; }
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get { return area.X; }
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@ -49,15 +45,11 @@ namespace SpritePacker
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public int Left { get { return area.Left; } }
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public int Left { get { return area.Left; } }
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public int Right { get { return area.Right; } }
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public int Right { get { return area.Right; } }
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public int AreaSize { get { return area.Width * area.Height; } }
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public Sprite(string inFilename)
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public Sprite(string inFilename)
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{
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{
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Filename = inFilename;
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Filename = inFilename;
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// TODO: Fill in the area automagically based on the given image
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image = Image.FromFile(filename);
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throw new NotImplementedException("Todo: Fill in the area automagically based on the given image");
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Width = image.Width;
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Height = image.Height;
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}
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}
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public static int GetLargestSize(List<Sprite> sprList)
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public static int GetLargestSize(List<Sprite> sprList)
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@ -76,8 +68,6 @@ namespace SpritePacker
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List<Sprite> result = new List<Sprite>();
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List<Sprite> result = new List<Sprite>();
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foreach(Sprite spr in spriteList)
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foreach(Sprite spr in spriteList)
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{
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{
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if (spr == this) // Don't attempt to check for collisions with ourselves
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continue;
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if (spr.IntersectsWith(this))
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if (spr.IntersectsWith(this))
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result.Add(spr);
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result.Add(spr);
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}
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}
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@ -1,226 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Security.Cryptography;
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using System.IO;
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using System.Configuration;
|
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using System.Drawing.Text;
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using System.Drawing.Imaging;
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namespace SpritePacker
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{
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public class SpritePacker
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{
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/// <summary>
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/// A list of all the sprites added to the sprite packer.
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/// </summary>
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private List<Sprite> sprites = new List<Sprite>();
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public bool Verbose { get; private set; }
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public SpritePacker(bool inVerbose = false)
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{
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Verbose = inVerbose;
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}
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/// <summary>
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/// Adds a sprite to the sprite packer.
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/// </summary>
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/// <param name="sprite">Sprite.</param>
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public void Add(Sprite sprite)
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{
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Console.WriteLine("Adding {0}.", sprite);
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sprites.Add(sprite);
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}
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/// <summary>
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/// Adds a sprite to the sprite packer.
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/// </summary>
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/// <param name="sprite">Whether a sprite was actually removed or not.</param>
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public bool Remove(Sprite sprite)
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{
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return sprites.Remove(sprite);
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}
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/// <summary>
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/// Clears the list of sprites added to the current sprite packer.
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/// </summary>
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public void Clear()
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{
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sprites.Clear();
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}
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/// <summary>
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/// Packs all the added sprites in as small a area as possible.
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/// Note that this operation may potentially be very computationally expensive.
|
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||||||
/// </summary>
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||||||
public void Arrange()
|
|
||||||
{
|
|
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sortBySize();
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|
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List<Sprite> arrangedSprites = new List<Sprite>();
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foreach(Sprite cspr in sprites)
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{
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if(Verbose) Console.WriteLine("Attempting to place {0}.", cspr);
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Point scanLines = Point.Empty;
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Point nextScanLines = new Point(int.MaxValue, int.MaxValue);
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|
||||||
while(true)
|
|
||||||
{
|
|
||||||
if (!cspr.IntersectsWith(arrangedSprites))
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|
||||||
break;
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|
||||||
|
|
||||||
if(Verbose) Console.WriteLine("Scan lines: {0}", scanLines);
|
|
||||||
|
|
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if(Verbose) Console.WriteLine("Scanning X...");
|
|
||||||
// Scan along the X axis
|
|
||||||
cspr.X = 0;
|
|
||||||
cspr.Y = scanLines.Y;
|
|
||||||
|
|
||||||
bool foundPosition = false;
|
|
||||||
while(cspr.X <= scanLines.X)
|
|
||||||
{
|
|
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if(Verbose) Console.Write("Position: {0} ", cspr.X);
|
|
||||||
|
|
||||||
if (!cspr.IntersectsWith(arrangedSprites))
|
|
||||||
{
|
|
||||||
if(Verbose) Console.WriteLine("Found position on the X axis.");
|
|
||||||
foundPosition = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get the edge furthest to the right
|
|
||||||
List<Sprite> problems = cspr.GetIntersectors(arrangedSprites);
|
|
||||||
Sprite rightProblem = problems[0];
|
|
||||||
foreach (Sprite probSpr in problems)
|
|
||||||
{
|
|
||||||
if (probSpr.Right > rightProblem.Right)
|
|
||||||
rightProblem = probSpr;
|
|
||||||
// If the current problem's bottom edge is less than the bottom of the next scan line,
|
|
||||||
// move the next scan line up a bit.
|
|
||||||
// Also make sure that the next scan line and the current scan line don't touch or cross.
|
|
||||||
if (probSpr.Bottom < nextScanLines.Y && probSpr.Bottom > scanLines.Y)
|
|
||||||
nextScanLines.Y = probSpr.Bottom + 1;
|
|
||||||
}
|
|
||||||
if(Verbose) Console.WriteLine("Found rightmost problem: {0}", rightProblem);
|
|
||||||
|
|
||||||
// Move up to the position furthest to the right
|
|
||||||
cspr.X = rightProblem.Right + 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!foundPosition)
|
|
||||||
{
|
|
||||||
if(Verbose) Console.WriteLine("Failed to find anything on the X axis. Scanning Y...");
|
|
||||||
// We didn't find anything along the x axis - let's scan the y axis next
|
|
||||||
cspr.X = scanLines.X;
|
|
||||||
cspr.Y = 0;
|
|
||||||
while (cspr.Y <= scanLines.Y)
|
|
||||||
{
|
|
||||||
if(Verbose) Console.Write("Position: {0} ", cspr.Y);
|
|
||||||
if (!cspr.IntersectsWith(arrangedSprites))
|
|
||||||
{
|
|
||||||
if(Verbose) Console.WriteLine("Found position on the Y axis.");
|
|
||||||
foundPosition = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get the edge furthest downwards
|
|
||||||
List<Sprite> problems = cspr.GetIntersectors(arrangedSprites);
|
|
||||||
Sprite downProblem = problems[0];
|
|
||||||
foreach (Sprite probSpr in problems)
|
|
||||||
{
|
|
||||||
if (probSpr.Bottom > downProblem.Bottom)
|
|
||||||
downProblem = probSpr;
|
|
||||||
// If the current problem's right edge is further in than the current next scan line,
|
|
||||||
// move the enxt scan line up to meet it.
|
|
||||||
// Also make sure that the next scan line and the current scan line don't touch or cross.
|
|
||||||
if (probSpr.Right < nextScanLines.X && probSpr.Right > scanLines.X)
|
|
||||||
nextScanLines.X = probSpr.Right + 1;
|
|
||||||
}
|
|
||||||
if(Verbose) Console.WriteLine("Found downProblem {0}", downProblem);
|
|
||||||
|
|
||||||
// Move up to the position furthest downwards
|
|
||||||
cspr.Y = downProblem.Bottom + 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we found a new position, then we don't need to move the scan lines up and try again
|
|
||||||
if (foundPosition)
|
|
||||||
break;
|
|
||||||
|
|
||||||
if(Verbose) Console.WriteLine("Failed to find a position along the current scan lines.");
|
|
||||||
if(Verbose) Console.WriteLine("Next candidate scan lines: {0}", nextScanLines);
|
|
||||||
|
|
||||||
// Make sure that the next scan lines are sane
|
|
||||||
if (nextScanLines.X == int.MaxValue)
|
|
||||||
nextScanLines.X = scanLines.X;
|
|
||||||
if (nextScanLines.Y == int.MaxValue)
|
|
||||||
nextScanLines.Y = scanLines.Y;
|
|
||||||
|
|
||||||
if(Verbose) Console.WriteLine("Actual next scan lines: {0}", nextScanLines);
|
|
||||||
|
|
||||||
// If the next scan lines and the current scan lines are identical,
|
|
||||||
// then something is very wrong
|
|
||||||
if(nextScanLines.Equals(scanLines))
|
|
||||||
throw new Exception("Failed to find the next set of lines to scan!");
|
|
||||||
|
|
||||||
// Move the scan lines up to the next nearest ones we've found
|
|
||||||
scanLines = nextScanLines;
|
|
||||||
nextScanLines = new Point(int.MaxValue, int.MaxValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
arrangedSprites.Add(cspr);
|
|
||||||
|
|
||||||
if(Verbose) Console.WriteLine("Finished positioning {0}.", cspr);
|
|
||||||
}
|
|
||||||
|
|
||||||
// We don't need to copy the list of arranged sprites across to the main list here
|
|
||||||
// because Sprite is a class and classes are passed by _reference_.
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Output(string outputFilename)
|
|
||||||
{
|
|
||||||
// Calculate the size of the image we are about to output
|
|
||||||
Point imageSize = new Point(0, 0);
|
|
||||||
foreach(Sprite spr in sprites)
|
|
||||||
{
|
|
||||||
if (spr.Bottom > imageSize.Y)
|
|
||||||
imageSize.Y = spr.Bottom;
|
|
||||||
if (spr.Right > imageSize.X)
|
|
||||||
imageSize.X = spr.Right;
|
|
||||||
}
|
|
||||||
|
|
||||||
Bitmap finalImage = new Bitmap(imageSize.X, imageSize.Y, PixelFormat.Format32bppArgb);
|
|
||||||
finalImage.MakeTransparent();
|
|
||||||
Graphics context = Graphics.FromImage(finalImage);
|
|
||||||
foreach(Sprite spr in sprites)
|
|
||||||
{
|
|
||||||
context.DrawImage(spr.Image, spr.Location);
|
|
||||||
}
|
|
||||||
finalImage.Save(outputFilename);
|
|
||||||
|
|
||||||
context.Dispose();
|
|
||||||
finalImage.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Sorts the sprites by size.
|
|
||||||
/// </summary>
|
|
||||||
private void sortBySize()
|
|
||||||
{
|
|
||||||
sprites.Sort((a, b) => -a.AreaSize.CompareTo(b.AreaSize));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a string that represents the current sprite packer.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>A string that represents the current sprite packer.</returns>
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
string result = string.Format("SpritePacker:") + Environment.NewLine;
|
|
||||||
|
|
||||||
foreach (Sprite spr in sprites)
|
|
||||||
result += string.Format("\t{0}\n", spr);
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -19,7 +19,6 @@
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<Externalconsole>true</Externalconsole>
|
<Externalconsole>true</Externalconsole>
|
||||||
<PlatformTarget>x86</PlatformTarget>
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
<Commandlineparameters>result.png /tmp/*.png</Commandlineparameters>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
|
@ -40,9 +39,9 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="Program.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Packer.cs" />
|
||||||
<Compile Include="Sprite.cs" />
|
<Compile Include="Sprite.cs" />
|
||||||
<Compile Include="Utilities.cs" />
|
<Compile Include="Utilities.cs" />
|
||||||
<Compile Include="SpritePacker.cs" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
Loading…
Reference in a new issue