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5 changed files with 63 additions and 10 deletions
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README.md
13
README.md
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@ -1,3 +1,14 @@
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# SpritePacker
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# SpritePacker
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An advanced sprite packing tool. Currently work in progress.
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An advanced sprite packing tool. Currently a work in progress.
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## Getting Started
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* Clone or download this repo, and build the included solution.
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* Windows GUI: Open the solution in Visual Studio and hit build (CTRL + SHIFT + B).
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* Windows Command Line: Run `msbuild` from the root of this repo (I assume).
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* Linux GUI: Open the solution in MonoDevelop and hit build (F8)
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* Linux Command Line: Run `xbuild` from the root of this repo.
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* Run `./SpritePacker.exe --help` to learn how to use it.
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## License
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This tool is licensed under the Mozilla Public License version 2.0. You can view the full license text in the `LICENSE` file in this repo. Alternatively, [tl;dr legal](https://tldrlegal.com/) has a [summary](https://tldrlegal.com/license/mozilla-public-license-2.0-(mpl-2)) of this license.
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@ -11,7 +11,13 @@ namespace SpritePacker
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Normal,
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Normal,
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DisplayHelpText,
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DisplayHelpText,
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DisplayVersionText
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DisplayVersionText
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};
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}
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enum OutputFormat
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{
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Text,
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CSV
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}
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class Program
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class Program
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{
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{
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@ -25,6 +31,7 @@ namespace SpritePacker
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private static SpritePacker spritePacker;
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private static SpritePacker spritePacker;
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private static OutputFormat outputFormat = OutputFormat.Text;
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private static string outputFilename = "spritesheet.png";
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private static string outputFilename = "spritesheet.png";
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private static List<string> values = new List<string>();
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private static List<string> values = new List<string>();
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@ -48,6 +55,9 @@ namespace SpritePacker
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case "--verbose":
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case "--verbose":
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Verbose = true;
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Verbose = true;
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break;
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break;
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case "--csv":
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outputFormat = OutputFormat.CSV;
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break;
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default:
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default:
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if(args[i].StartsWith("-"))
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if(args[i].StartsWith("-"))
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{
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{
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@ -98,8 +108,19 @@ namespace SpritePacker
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spritePacker = new SpritePacker(Verbose);
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spritePacker = new SpritePacker(Verbose);
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addSprites(values);
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addSprites(values);
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spritePacker.Arrange();
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spritePacker.Arrange();
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Console.WriteLine(spritePacker.ToString());
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spritePacker.Output(outputFilename);
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spritePacker.Output(outputFilename);
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switch(outputFormat)
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{
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case OutputFormat.CSV:
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Console.WriteLine(spritePacker.GetSpritePositionsCSV().Trim());
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break;
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case OutputFormat.Text:
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Console.WriteLine(spritePacker.ToString());
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break;
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default:
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Console.Error.WriteLine("Error: Invalid output format!");
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break;
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}
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}
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}
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private static void addSprites(List<string> filenames)
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private static void addSprites(List<string> filenames)
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@ -1,10 +1,15 @@
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SpritePacker {version}, by Starbeamrainbowlabs
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SpritePacker {version}, by Starbeamrainbowlabs
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Built at {build-date}
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Built at {build-date}
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Usage:
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An advanced sprite packing tool
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mono ./SpritePacker.exe [flags] /path/to/output/file.png [filenames]
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Usage:
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[mono ]./SpritePacker.exe [flags] /path/to/output/file.png [filenames]
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Option Meaning
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-------------------------------------------------------------------------------
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--help Shows this help message.
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--help Shows this help message.
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--version Shows the version information.
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--version Shows the version information.
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--csv Outputs the final sprite positions in CSV.
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More information can be found at https://git.starbeamrainbowlabs.com/sbrl/SpritePacker
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More information can be found at https://git.starbeamrainbowlabs.com/sbrl/SpritePacker
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@ -50,6 +50,7 @@ namespace SpritePacker
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public int Right { get { return area.Right; } }
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public int Right { get { return area.Right; } }
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public int AreaSize { get { return area.Width * area.Height; } }
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public int AreaSize { get { return area.Width * area.Height; } }
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public int MaxSideLength { get { return Math.Max(area.Width, area.Height); } }
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public Sprite(string inFilename)
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public Sprite(string inFilename)
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{
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{
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@ -6,6 +6,7 @@ using System.IO;
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using System.Configuration;
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using System.Configuration;
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using System.Drawing.Text;
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using System.Drawing.Text;
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using System.Drawing.Imaging;
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using System.Drawing.Imaging;
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using System.Text;
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namespace SpritePacker
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namespace SpritePacker
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{
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{
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@ -29,7 +30,7 @@ namespace SpritePacker
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/// <param name="sprite">Sprite.</param>
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/// <param name="sprite">Sprite.</param>
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public void Add(Sprite sprite)
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public void Add(Sprite sprite)
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{
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{
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Console.WriteLine("Adding {0}.", sprite);
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if(Verbose) Console.WriteLine("Adding {0}.", sprite);
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sprites.Add(sprite);
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sprites.Add(sprite);
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}
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}
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/// <summary>
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/// <summary>
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@ -97,12 +98,12 @@ namespace SpritePacker
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// move the next scan line up a bit.
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// move the next scan line up a bit.
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// Also make sure that the next scan line and the current scan line don't touch or cross.
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// Also make sure that the next scan line and the current scan line don't touch or cross.
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if (probSpr.Bottom < nextScanLines.Y && probSpr.Bottom > scanLines.Y)
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if (probSpr.Bottom < nextScanLines.Y && probSpr.Bottom > scanLines.Y)
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nextScanLines.Y = probSpr.Bottom + 1;
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nextScanLines.Y = probSpr.Bottom; // NOTE: Add one here?
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}
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}
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if(Verbose) Console.WriteLine("Found rightmost problem: {0}", rightProblem);
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if(Verbose) Console.WriteLine("Found rightmost problem: {0}", rightProblem);
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// Move up to the position furthest to the right
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// Move up to the position furthest to the right
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cspr.X = rightProblem.Right + 1;
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cspr.X = rightProblem.Right; // NOTE: Add one here?
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}
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}
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if (!foundPosition)
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if (!foundPosition)
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@ -132,12 +133,12 @@ namespace SpritePacker
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// move the enxt scan line up to meet it.
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// move the enxt scan line up to meet it.
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// Also make sure that the next scan line and the current scan line don't touch or cross.
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// Also make sure that the next scan line and the current scan line don't touch or cross.
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if (probSpr.Right < nextScanLines.X && probSpr.Right > scanLines.X)
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if (probSpr.Right < nextScanLines.X && probSpr.Right > scanLines.X)
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nextScanLines.X = probSpr.Right + 1;
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nextScanLines.X = probSpr.Right; // NOTE: Add one here?
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}
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}
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if(Verbose) Console.WriteLine("Found downProblem {0}", downProblem);
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if(Verbose) Console.WriteLine("Found downProblem {0}", downProblem);
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// Move up to the position furthest downwards
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// Move up to the position furthest downwards
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cspr.Y = downProblem.Bottom + 1;
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cspr.Y = downProblem.Bottom; // NOTE: Add one here?
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}
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}
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}
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}
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@ -200,6 +201,20 @@ namespace SpritePacker
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finalImage.Dispose();
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finalImage.Dispose();
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}
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}
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public string GetSpritePositionsCSV(bool header = true)
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{
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StringWriter result = new StringWriter();
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if (header)
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result.WriteLine("index,filename,x,y,width,height");
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int i = 0;
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foreach(Sprite spr in sprites)
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{
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result.WriteLine("{0},{1},{2},{3},{4},{5}", new object[] { i, spr.Filename, spr.X, spr.Y, spr.Width, spr.Height });
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i++;
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}
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return result.ToString();
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}
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/// <summary>
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/// <summary>
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/// Sorts the sprites by size.
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/// Sorts the sprites by size.
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/// </summary>
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/// </summary>
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