Slight bugfix in new preset mode
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parent
494e8c09fa
commit
f92154b228
2 changed files with 6 additions and 3 deletions
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@ -61,8 +61,10 @@ namespace SpritePacker
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string presetFilename = args[++i];
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string presetFilename = args[++i];
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if (File.Exists(presetFilename))
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if (File.Exists(presetFilename))
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rawSourceLocations = File.ReadAllText(presetFilename);
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rawSourceLocations = File.ReadAllText(presetFilename);
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else
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else {
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Console.Error.WriteLine("Warning: Couldn't find the preset csv file at {0}", presetFilename);
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Console.Error.WriteLine("Warning: Couldn't find the preset csv file at {0}", presetFilename);
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return 1;
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}
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break;
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break;
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case "--csv":
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case "--csv":
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outputFormat = OutputFormat.CSV;
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outputFormat = OutputFormat.CSV;
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@ -120,7 +122,7 @@ namespace SpritePacker
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// Preset some locations if they were specified
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// Preset some locations if they were specified
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if (rawSourceLocations != null) {
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if (rawSourceLocations != null) {
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foreach (string[] line in parseCSV(rawSourceLocations).Skip(1)) { // Skip the header
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foreach (string[] line in parseCSV(rawSourceLocations).Skip(1)) { // Skip the header
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// index,filename,x,y,width,height
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// index,filename,x,y,width,height
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Sprite currentSprite = sprites.Find((Sprite item) => item.Filename == line[1]);
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Sprite currentSprite = sprites.Find((Sprite item) => item.Filename == line[1]);
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currentSprite.Area = new Rectangle(
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currentSprite.Area = new Rectangle(
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int.Parse(line[2]),
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int.Parse(line[2]),
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@ -129,6 +131,7 @@ namespace SpritePacker
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int.Parse(line[5])
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int.Parse(line[5])
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);
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);
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currentSprite.Placed = true;
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currentSprite.Placed = true;
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if(Verbose) Console.WriteLine("Pre-placing {0}", currentSprite);
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}
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}
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}
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}
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spritePacker.Add(sprites);
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spritePacker.Add(sprites);
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@ -155,7 +155,7 @@ namespace SpritePacker
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if (probSpr.Bottom > downProblem.Bottom)
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if (probSpr.Bottom > downProblem.Bottom)
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downProblem = probSpr;
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downProblem = probSpr;
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// If the current problem's right edge is further in than the current next scan line,
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// If the current problem's right edge is further in than the current next scan line,
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// move the enxt scan line up to meet it.
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// move the next scan line up to meet it.
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// Also make sure that the next scan line and the current scan line don't touch or cross.
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// Also make sure that the next scan line and the current scan line don't touch or cross.
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if (probSpr.Right < nextScanLines.X && probSpr.Right > scanLines.X)
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if (probSpr.Right < nextScanLines.X && probSpr.Right > scanLines.X)
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nextScanLines.X = probSpr.Right; // NOTE: Add one here?
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nextScanLines.X = probSpr.Right; // NOTE: Add one here?
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