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Updated readme to be more friendly

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Starbeamrainbowlabs 2016-05-25 12:17:36 +01:00
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An advanced sprite packing tool. Currently a work in progress.
## Requirements
* Either the Microsoft .NET framework on windows, or the [Mono runtime](http://www.mono-project.com/) on other platforms.
* If you want to build SpritePacker from source, you'll need [git](https://git-scm.com/) installed and in your PATH.
## Getting Started
* Clone or download this repo, and build the included solution.
### Prebuilt binaries
I provide prebuilt binaries, just in case you can't get SpritePacker to build yourself.
Link: [SpritePacker.exe](https://owncloud.starbeamrainbowlabs.com/index.php/s/xr7oS7DPCaFJ4kO) ([Direct Link](https://owncloud.starbeamrainbowlabs.com/index.php/s/xr7oS7DPCaFJ4kO/download))
### From source
* Clone or [download](https://git.starbeamrainbowlabs.com/sbrl/SpritePacker/archive/master.zip) this repo, and build the included solution.
* Windows GUI: Open the solution in Visual Studio and hit build (CTRL + SHIFT + B).
* Windows Command Line: Run `msbuild` from the root of this repo (I assume).
* Linux GUI: Open the solution in MonoDevelop and hit build (F8)
* Linux Command Line: Run `xbuild` from the root of this repo.
* Run `./SpritePacker.exe --help` to learn how to use it.
* Run `SpritePacker.exe --help` (`./SpritePacker.exe --help` on Linux) to learn how to use it.
## License
This tool is licensed under the Mozilla Public License version 2.0. You can view the full license text in the `LICENSE` file in this repo. Alternatively, [tl;dr legal](https://tldrlegal.com/) has a [summary](https://tldrlegal.com/license/mozilla-public-license-2.0-(mpl-2)) of this license.