1
0
Bifurcation 0

Corrected struct property issue.

Cette révision appartient à :
Starbeamrainbowlabs 2016-05-18 21:02:15 +01:00
Parent 7467dd88a4
révision d90b2b3744
3 fichiers modifiés avec 43 ajouts et 14 suppressions

Voir le fichier

@ -39,11 +39,11 @@ namespace SpritePacker
break;
// Scan along the X axis
cspr.Area.X = 0;
cspr.Area.Y = scanLines.Y;
cspr.X = 0;
cspr.Y = scanLines.Y;
bool foundPosition = false;
while(cspr.Area.X < scanLines.X)
while(cspr.X < scanLines.X)
{
if (!cspr.IntersectsWith(arrangedSprites))
{
@ -56,24 +56,24 @@ namespace SpritePacker
Sprite rightProblem = problems[0];
foreach (Sprite probSpr in problems)
{
if (probSpr.Area.Right > rightProblem.Area.Right)
if (probSpr.Right > rightProblem.Right)
rightProblem = probSpr;
if (probSpr.Area.Top < nextScanLines.Y)
nextScanLines.Y = probSpr.Area.Top + 1;
if (probSpr.Top < nextScanLines.Y)
nextScanLines.Y = probSpr.Top + 1;
}
// Move up to the position furthest to the right
// NOTE: We may need to add one here.
cspr.Area.X = rightProblem.Area.Right + 1;
cspr.X = rightProblem.Right + 1;
}
if (!foundPosition)
{
// We didn't find anything along the x axis - let's scan the y axis next
cspr.Area.X = scanLines.X;
cspr.Area.Y = 0;
while (cspr.Area.Y < scanLines.Y)
cspr.X = scanLines.X;
cspr.Y = 0;
while (cspr.Y < scanLines.Y)
{
if (!cspr.IntersectsWith(arrangedSprites))
{
@ -86,13 +86,13 @@ namespace SpritePacker
Sprite downProblem = problems[0];
foreach (Sprite probSpr in problems)
{
if (probSpr.Area.Bottom > downProblem.Area.Bottom)
if (probSpr.Bottom > downProblem.Bottom)
downProblem = probSpr;
if (probSpr.Area.Left < nextScanLines.X)
nextScanLines.X = probSpr.Area.Left + 1;
if (probSpr.Left < nextScanLines.X)
nextScanLines.X = probSpr.Left + 1;
}
// Move up to the position furthest downwards
cspr.Area.Y = downProblem.Area.Bottom + 1;
cspr.Y = downProblem.Bottom + 1;
}
}

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@ -20,6 +20,31 @@ namespace SpritePacker
set { filename = value; }
}
public int X
{
get { return area.X; }
set { area.X = value; }
}
public int Y
{
get { return area.Y; }
set { area.Y = value; }
}
public int Width
{
get { return area.Width; }
set { area.Width = value; }
}
public int Height
{
get { return area.Height; }
set { area.Height = value; }
}
public int Top { get { return area.Top; } }
public int Bottom { get { return area.Bottom; } }
public int Left { get { return area.Left; } }
public int Right { get { return area.Right; } }
public Sprite(string inFilename)
{
Filename = inFilename;
@ -35,6 +60,7 @@ namespace SpritePacker
if (spr.Area.Width > largestSoFar)
largestSoFar = spr.Area.Width;
}
return largestSoFar;
}
public List<Sprite> GetIntersectors(List<Sprite> spriteList)

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@ -40,4 +40,7 @@
<Compile Include="Sprite.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<EmbeddedResource Include="Help.txt" />
</ItemGroup>
</Project>