Refactor Output() slightly and document more stuff
This is in preparation for a GUI.
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1 changed files with 38 additions and 7 deletions
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@ -17,8 +17,16 @@ namespace SpritePacker
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/// </summary>
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/// </summary>
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private List<Sprite> sprites = new List<Sprite>();
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private List<Sprite> sprites = new List<Sprite>();
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/// <summary>
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/// Whether debug information should be outputted to the console.
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/// </summary>
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/// <value><c>true</c> if verbose; <c>false</c> otherwise.</value>
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public bool Verbose { get; private set; }
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public bool Verbose { get; private set; }
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/// <summary>
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/// Initializes a new SpritePacker.
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/// </summary>
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/// <param name="inVerbose">Whether to output debug information to the console.</param>
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public SpritePacker(bool inVerbose = false)
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public SpritePacker(bool inVerbose = false)
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{
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{
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Verbose = inVerbose;
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Verbose = inVerbose;
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@ -176,7 +184,12 @@ namespace SpritePacker
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// because Sprite is a class and classes are passed by _reference_.
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// because Sprite is a class and classes are passed by _reference_.
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}
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}
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public void Output(string outputFilename)
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/// <summary>
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/// Generates an image that contains all the currently added sprites.
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/// You probably want to call Arrage() before calling this method.
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/// </summary>
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/// <returns>The generated image.</returns>
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public Bitmap GenerateImage()
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{
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{
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// Calculate the size of the image we are about to output
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// Calculate the size of the image we are about to output
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Point imageSize = new Point(0, 0);
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Point imageSize = new Point(0, 0);
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@ -190,17 +203,35 @@ namespace SpritePacker
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Bitmap finalImage = new Bitmap(imageSize.X, imageSize.Y, PixelFormat.Format32bppArgb);
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Bitmap finalImage = new Bitmap(imageSize.X, imageSize.Y, PixelFormat.Format32bppArgb);
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finalImage.MakeTransparent();
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finalImage.MakeTransparent();
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Graphics context = Graphics.FromImage(finalImage);
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using (Graphics context = Graphics.FromImage(finalImage))
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foreach(Sprite spr in sprites)
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{
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{
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context.DrawImage(spr.Image, spr.Location);
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foreach(Sprite spr in sprites)
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{
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context.DrawImage(spr.Image, spr.Location);
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}
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}
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}
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finalImage.Save(outputFilename);
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context.Dispose();
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return finalImage;
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finalImage.Dispose();
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}
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}
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/// <summary>
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/// Output the packed sprite as an image to the specified filename.
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/// You probably want to call Arrage() before calling this method.
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/// </summary>
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/// <param name="outputFilename">The filename to save the generated image to.</param>
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public void Output(string outputFilename)
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{
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using (Bitmap finalImage = GenerateImage())
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{
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finalImage.Save(outputFilename);
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}
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}
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/// <summary>
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/// Gets a the details of the currently added sprites as a string of CSV.
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/// </summary>
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/// <returns>Details of the current sprites as a string of CSV.</returns>
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/// <param name="header">Whether to include a header in the generated CSV.</param>
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public string GetSpritePositionsCSV(bool header = true)
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public string GetSpritePositionsCSV(bool header = true)
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{
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{
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StringWriter result = new StringWriter();
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StringWriter result = new StringWriter();
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