Scene-Starlight/Starlight-Renderer.js

111 lines
2.6 KiB
JavaScript

"use strict";
import random from './Random'; // Bounded random number generation
import Vector from './Vector'; // 2D vector class
import Range from './Range'; // Range representation
// Subclasses
import Star from './Star';
// ~~~
class StarlightRenderer
{
constructor(canvas)
{
// The colour of the sky in the background.
this.skyColour = "hsla(248, 100%, 23%, 1)";
this.starSize = new Range(2, 10);
// ~~~
this.canvas = canvas;
this.context = canvas.getContext("2d");
this.trackWindowSize();
this.lastFrame = +new Date() / 1000;
// ~~~
this.stars = [];
for(let i = 0; i < 100; i++)
{
let nextStar = new Star(
this.canvas,
new Vector(
random(0, this.canvas.width),
random(0, this.canvas.height)
),
random(this.starSize.min, this.starSize.max)
);
nextStar.pointCount = random(4, 8);
// Make larger stars tend towards having longer points
nextStar.innerRingRatio = random(0.2, 0.8, true);
nextStar.innerRingRatio = (nextStar.innerRingRatio + nextStar.innerRingRatio*(1 - (nextStar.size / this.starSize.max))) / 2;
nextStar.rotation = random(0, Math.PI*2, true);
nextStar.rotationStep = random(0.1, 1, true);
if(random(0, 2) == 0)
nextStar.rotationStep *= -1;
nextStar.alpha = random(0.2, 0.9, true);
this.stars.push(nextStar);
}
}
nextFrame()
{
this.update();
this.render(this.canvas, this.context);
requestAnimationFrame(this.nextFrame.bind(this));
}
update()
{
// Calculate the time between this frame and the last one
this.currentFrame = (+new Date()) / 1000;
this.currentDt = this.currentFrame - this.lastFrame;
// Update all the stars
for(let star of this.stars)
star.update(this.currentDt);
this.lastFrame = this.currentFrame;
}
render(canvas, context)
{
// Background
context.fillStyle = this.skyColour;
context.fillRect(0, 0, this.canvas.width, this.canvas.height);
// Stars
for(let star of this.stars)
star.render(context);
}
/**
* Updates the canvas size to match the current viewport size.
*/
matchWindowSize() {
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
//this.render(this.context);
}
/**
* Makes the canvas size track the window size.
*/
trackWindowSize() {
this.matchWindowSize();
window.addEventListener("resize", this.matchWindowSize.bind(this));
}
}
window.addEventListener("load", function (event) {
var canvas = document.getElementById("canvas-main"),
renderer = new StarlightRenderer(canvas);
renderer.nextFrame();
window.renderer = renderer;
});