Offset hills ready for foreground content.
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1 changed files with 4 additions and 3 deletions
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@ -18,9 +18,10 @@ class Renderer
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this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.9), 0.4, "rgb(102, 164, 90)"));
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this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.9), 0.4, "rgb(102, 164, 90)"));
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this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.6), 0.4, "rgb(43, 131, 35)"));
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this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.6), 0.4, "rgb(43, 131, 35)"));
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this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.2), 0.4, "rgb(50, 111, 8)"));
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this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.2), 0.4, "rgb(50, 111, 8)"));
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this.hillSets[0].pos = new Vector(0, this.canvas.height - this.hillSets[0].size.y);
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var hillOffset = this.canvas.height * 0.1;
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this.hillSets[1].pos = new Vector(0, this.canvas.height - this.hillSets[1].size.y);
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this.hillSets[0].pos = new Vector(0, this.canvas.height - this.hillSets[0].size.y - hillOffset);
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this.hillSets[2].pos = new Vector(0, this.canvas.height - this.hillSets[2].size.y);
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this.hillSets[1].pos = new Vector(0, this.canvas.height - this.hillSets[1].size.y - hillOffset);
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this.hillSets[2].pos = new Vector(0, this.canvas.height - this.hillSets[2].size.y - hillOffset);
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console.log(this.hillSets);
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console.log(this.hillSets);
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}
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}
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