Built (most) of a bicycle. Still need to add the handlebars though.
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c21a727141
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3643c9eefe
5 changed files with 136 additions and 2 deletions
6
.tern-project
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6
.tern-project
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{
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"ecmaVersion": 6,
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"libs": [
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"browser"
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]
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}
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124
Bicycle.js
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124
Bicycle.js
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"use strict";
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class Bicycle
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{
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constructor(inPos)
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{
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this.pos = inPos;
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this.wheelLeft = new Wheel(new Vector(-47, 20), 30, 200);
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this.wheelRight = new Wheel(new Vector(47, 20), 30, 200);
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this.mainColour = "#4f32d2";
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this.seatColour = "#312b50";
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this.seatSize = 10;
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}
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update(dt)
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{
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this.wheelLeft.update(dt);
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this.wheelRight.update(dt);
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}
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render(context)
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{
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context.save();
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context.translate(this.pos.x, this.pos.y);
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this.wheelLeft.render(context);
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this.wheelRight.render(context);
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// Bicycle frame
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var pedalPosition = this.wheelRight.pos.clone().subtract(new Vector(35, 0)),
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seatPosition = pedalPosition.clone().add(new Vector(15, -40));
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context.beginPath();
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context.moveTo(this.wheelLeft.pos.x, this.wheelLeft.pos.y);
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context.lineTo(this.wheelLeft.pos.x + 20, this.wheelLeft.pos.y - 52);
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context.moveTo(this.wheelLeft.pos.x + 13, this.wheelLeft.pos.y - 35);
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context.lineTo(pedalPosition.x, pedalPosition.y);
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context.lineTo(seatPosition.x, seatPosition.y);
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context.moveTo(pedalPosition.x, pedalPosition.y);
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context.lineTo(this.wheelRight.pos.x, this.wheelRight.pos.y);
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context.lineTo(seatPosition.x - 4, seatPosition.y + 10);
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context.lineTo(this.wheelLeft.pos.x + 14, this.wheelLeft.pos.y - 40);
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context.lineWidth = 5;
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context.strokeStyle = this.mainColour;
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context.stroke();
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this.renderSeat(context, seatPosition);
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context.restore();
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}
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renderSeat(context, pos)
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{
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context.save();
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context.translate(pos.x - this.seatSize * 0.3, pos.y);
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context.beginPath();
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context.moveTo(this.seatSize, -this.seatSize / 2.4);
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context.lineTo(-this.seatSize * 1.5, 0);
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context.lineTo(this.seatSize * 1.3, this.seatSize / 2.3);
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context.closePath();
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context.fillStyle = this.seatColour;
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context.fill();
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context.restore();
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}
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}
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class Wheel
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{
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constructor(inPos, inRadius, inSpeed)
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{
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this.pos = inPos;
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this.radius = inRadius;
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this.speed = inSpeed / (Math.PI * 18);
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this.rotation = 0;
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this.rimColour = "#1f1e1e";
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this.spokeColour = "rgb(198, 176, 172)";
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this.spokeCount = 12;
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this.spokeSpacing = (Math.PI*2) / this.spokeCount;
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}
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update(dt)
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{
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this.rotation -= this.speed * dt;
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}
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render(context)
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{
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context.save();
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context.translate(this.pos.x, this.pos.y);
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context.rotate(this.rotation);
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context.beginPath();
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for (let r = 0; r < Math.PI; r += this.spokeSpacing)
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{
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context.moveTo(this.radius * Math.cos(r), this.radius * Math.sin(r));
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context.lineTo(this.radius * Math.cos(r + Math.PI), this.radius * Math.sin(r + Math.PI));
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}
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context.lineWidth = 1;
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context.strokeStyle = this.spokeColour;
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context.stroke();
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context.beginPath();
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context.ellipse(0, 0, this.radius * 0.95, this.radius * 0.95, 0, 0, Math.PI * 2, false);
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context.lineWidth = 3;
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context.stroke();
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context.beginPath();
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context.ellipse(0, 0, this.radius, this.radius, 0, 0, Math.PI * 2, false);
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context.strokeStyle = this.rimColour;
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context.lineWidth = 4;
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context.stroke();
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context.restore();
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}
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}
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4
Road.js
4
Road.js
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@ -28,8 +28,8 @@ class Road
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context.fillRect(0, 0, this.size.x, this.size.y);
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context.fillRect(0, 0, this.size.x, this.size.y);
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context.beginPath();
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context.beginPath();
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context.moveTo(0, this.size.y / 2.1);
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context.moveTo(0, this.size.y / 2.2);
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context.lineTo(this.size.x, this.size.y / 2.1);
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context.lineTo(this.size.x, this.size.y / 2.2);
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context.lineWidth = 5;
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context.lineWidth = 5;
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context.setLineDash([35, 20]);
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context.setLineDash([35, 20]);
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@ -19,5 +19,6 @@
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<script src="./renderer.js" charset="utf-8"></script>
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<script src="./renderer.js" charset="utf-8"></script>
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<script src="./HillSet.js" charset="utf-8"></script>
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<script src="./HillSet.js" charset="utf-8"></script>
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<script src="./Road.js" charset="utf-8"></script>
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<script src="./Road.js" charset="utf-8"></script>
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<script src="./Bicycle.js" charset="utf-8"></script>
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</head>
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</head>
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</html>
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</html>
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@ -30,6 +30,9 @@ class Renderer
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this.road = new Road(this.canvas, new Vector(0, this.canvas.height * 0.9));
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this.road = new Road(this.canvas, new Vector(0, this.canvas.height * 0.9));
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this.visibleObjects.push(this.road);
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this.visibleObjects.push(this.road);
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this.bicycle = new Bicycle(new Vector(this.canvas.width / 2, this.canvas.height * 0.9));
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this.visibleObjects.push(this.bicycle);
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for (let vobj of this.visibleObjects)
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for (let vobj of this.visibleObjects)
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vobj.speed = this.speed;
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vobj.speed = this.speed;
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}
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}
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