using System;
using System.Collections.Generic;
using System.Linq;
using Melanchall.DryWetMidi.Smf.Interaction;
namespace MusicBoxConverter
{
public class MusicBox
{
public string Name { get; private set; }
///
/// The height of a strip for this music box, in millimetres.
///
public float StripHeightMm = 58.2f;
public List ValidNotes { get; private set; }
public Note LowestNote {
get {
return NoteUtilities.StringToNote(ValidNotes.First());
}
}
public Note HighestNote {
get {
return NoteUtilities.StringToNote(ValidNotes.Last());
}
}
public int NoteCount {
get {
return ValidNotes.Count;
}
}
private MusicBox(string inName, List inValidNotes)
{
Name = inName;
ValidNotes = inValidNotes;
}
///
/// Calculates whether the specified note can be played by this music box.
///
/// The note to check.
/// Whether the note can be played by this music box.
public bool IsValidNote(Note note)
{
return ValidNotes.Contains(
(note.NoteName.ToString() + note.Octave).Replace("Sharp", "")
);
}
public int NoteToBoxNumber(Note note)
{
return ValidNotes.FindIndex((string playableNote) => $"{note.NoteName}{note.Octave}".Replace("Sharp", "#") == playableNote);
}
public override string ToString()
{
return Name;
//return string.Format("[MusicBox: Name={0}, ValidNotes={1}]", Name, ValidNotes);
}
///
/// A 30 note music box.
/// @Starbeamrainbowlabs has one of these - it was the part of the
/// inspiration for the whole project!
///
public static MusicBox Note30 = new MusicBox(
"30 Note Music Box",
new List() {
// It played an A4, but we specified a G4
"G3",
"C4", "D4", "E4", "F4", "G4", "A4", "A#4", "B4",
"C5", "C#5", "D5", "D#5", "E5", "F5", "F#5", "G5", "G#5", "A5", "A#5", "B5",
"C6", "C#6", "D6", "D#6", "E6", "F6", "F#6", "G6", "A6"
}
);
}
}