SimpleTurtle L-System Renderer by Starbeamrainbowlabs Usage: ./SimpleTurtle.exe {options} Options: -i --input-file The file that contains the input L-System parameters. Defaults to stdin. -o --output-dir The output directory in which to save the rendered / simulated L-System generations. Defaults to the name of the input file, minus the file extension - or just simply 'l-system'. -s --skip-gen The starting generation. Default: 0. -c --count The number of generations to render. Default: 5 -d --step-dist The number of pixels the turtle will walk forwards at a time. Default: 25. Input File Format: The first line is the seed (the starting state). Subsequent lines beginning with a # (hash sign) are ignored. Rules are declared with an equals sign - i.e. f=f-f+, or fb=fbfafcfafb. Lines starting with an exclamation mark specify directives that should be passed to the turtle - i.e. !angle=1.0472 The L-System is rendered at each generation. Any character the turtle doesn't understand is ingored. Turtle Characters: f Move forwards h Also move forwards + Turn clockwise - Turn anti-clockwise [ Save position & heading to stack ] Restore position & heading from stack Turtle Directives: angle Sets the angle by which the turtle should turn. Note that this is specified in radians. Example Input Files: Hilbert Curve: ----- a a=-bf+afa+fb- b=+af-bfb-fa+ ----- Dragon Curve: ----- f f=f-h h=f+h ----- Sierpinski Triangle ----- f !angle=1.0472 h=f+h+f f=h-f-h -----