Initial commit. I can't believe I haven't committed this already.....
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446
.gitignore
vendored
Normal file
446
.gitignore
vendored
Normal file
|
@ -0,0 +1,446 @@
|
|||
|
||||
# Created by https://www.gitignore.io/api/csharp,git,monodevelop,visualstudio
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
**/Properties/launchSettings.json
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Uncomment the next line to ignore your web deploy settings.
|
||||
# By default, sensitive information, such as encrypted password
|
||||
# should be stored in the .pubxml.user file.
|
||||
#*.pubxml
|
||||
*.pubxml.user
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Typescript v1 declaration files
|
||||
typings/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
### Git ###
|
||||
*.orig
|
||||
|
||||
### MonoDevelop ###
|
||||
#User Specific
|
||||
*.usertasks
|
||||
|
||||
#Mono Project Files
|
||||
*.resources
|
||||
test-results/
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUNIT
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# .NET Core
|
||||
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# TODO: Uncomment the next line to ignore your web deploy settings.
|
||||
# By default, sensitive information, such as encrypted password
|
||||
# should be stored in the .pubxml.user file.
|
||||
#*.pubxml
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Typescript v1 declaration files
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
# CodeRush
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# By default, sensitive information, such as encrypted password
|
||||
# should be stored in the .pubxml.user file.
|
||||
|
||||
|
||||
# End of https://www.gitignore.io/api/csharp,git,monodevelop,visualstudio
|
17
SimpleTurtle.sln
Executable file
17
SimpleTurtle.sln
Executable file
|
@ -0,0 +1,17 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleTurtle", "SimpleTurtle\SimpleTurtle.csproj", "{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}.Debug|x86.Build.0 = Debug|x86
|
||||
{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}.Release|x86.ActiveCfg = Release|x86
|
||||
{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
EndGlobal
|
45
SimpleTurtle/Help.txt
Normal file
45
SimpleTurtle/Help.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
SimpleTurtle L-System Renderer
|
||||
by Starbeamrainbowlabs
|
||||
|
||||
Usage:
|
||||
./SimpleTurtle.exe {options}
|
||||
|
||||
Options:
|
||||
-i --input-file The file that contains the input L-System parameters. Defaults to stdin.
|
||||
-o --output-dir The output directory in which to save the rendered / simulated L-System generations. Defaults to the name of the input file, minus the file extension - or just simply 'l-system'.
|
||||
-s --skip-gen The starting generation. Default: 0.
|
||||
-c --count The number of generations to render. Default: 5
|
||||
-d --step-dist The number of pixels the turtle will walk forwards at a time. Default: 25.
|
||||
|
||||
Input File Format:
|
||||
The first line is the seed (the starting state).
|
||||
Subsequent lines beginning with a # (hash sign) are ignored.
|
||||
Rules are declared with an equals sign - i.e. f=f-f+, or fb=fbfafcfafb.
|
||||
Lines starting with an exclamation mark specify directives that should be passed to the turtle - i.e. !angle=1.0472
|
||||
|
||||
Turtle Directives:
|
||||
angle Sets the angle by which the turtle should turn. Note that this is specified in radians.
|
||||
|
||||
Example Input Files:
|
||||
|
||||
Hilbert Curve:
|
||||
-----
|
||||
a
|
||||
a=-bf+afa+fb-
|
||||
b=+af-bfb-fa+
|
||||
-----
|
||||
|
||||
Dragon Curve:
|
||||
-----
|
||||
f
|
||||
f=f-h
|
||||
h=f+h
|
||||
-----
|
||||
|
||||
Sierpinski Triangle
|
||||
-----
|
||||
f
|
||||
!angle=1.0472
|
||||
h=f+h+f
|
||||
f=h-f-h
|
||||
-----
|
125
SimpleTurtle/LSystemEngine.cs
Executable file
125
SimpleTurtle/LSystemEngine.cs
Executable file
|
@ -0,0 +1,125 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Policy;
|
||||
|
||||
namespace SBRL.Algorithms.LSystem
|
||||
{
|
||||
public class Rule
|
||||
{
|
||||
public string Find;
|
||||
public string Replace;
|
||||
|
||||
public Rule(string inFind, string inReplace)
|
||||
{
|
||||
Find = inFind;
|
||||
Replace = inReplace;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simulates an L-System.
|
||||
/// Implemented according to http://www.cs.unm.edu/~joel/PaperFoldingFractal/L-system-rules.html
|
||||
/// </summary>
|
||||
public class LSystemEngine
|
||||
{
|
||||
public readonly string Root;
|
||||
private List<Rule> rules = new List<Rule>();
|
||||
|
||||
public int GenerationCount { get; private set; }
|
||||
public string CurrentGeneration { get; private set; }
|
||||
|
||||
public Dictionary<string, string> Definitions { get; private set; }
|
||||
|
||||
public LSystemEngine(string inRoot)
|
||||
{
|
||||
CurrentGeneration = Root = inRoot;
|
||||
Definitions = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
public void AddRule(string find, string replace)
|
||||
{
|
||||
rules.Add(new Rule(find, replace));
|
||||
}
|
||||
|
||||
public string Simulate()
|
||||
{
|
||||
List<KeyValuePair<int, Rule>> rulePositions = new List<KeyValuePair<int, Rule>>();
|
||||
// Find all the current positions
|
||||
foreach(Rule rule in rules)
|
||||
{
|
||||
List<int> positions = AllIndexesOf(CurrentGeneration, rule.Find);
|
||||
foreach (int pos in positions)
|
||||
rulePositions.Add(new KeyValuePair<int, Rule>(pos, rule));
|
||||
}
|
||||
rulePositions.Sort(compareRulePairs);
|
||||
|
||||
string nextGeneration = CurrentGeneration;
|
||||
int replaceOffset = 0;
|
||||
foreach(KeyValuePair<int, Rule> rulePos in rulePositions)
|
||||
{
|
||||
int nextPos = rulePos.Key + replaceOffset;
|
||||
nextGeneration = nextGeneration.Substring(0, nextPos) + rulePos.Value.Replace + nextGeneration.Substring(nextPos + rulePos.Value.Find.Length);
|
||||
replaceOffset += rulePos.Value.Replace.Length - rulePos.Value.Find.Length;
|
||||
}
|
||||
CurrentGeneration = nextGeneration;
|
||||
GenerationCount++;
|
||||
return CurrentGeneration;
|
||||
}
|
||||
|
||||
private int compareRulePairs(KeyValuePair<int, Rule> a, KeyValuePair<int, Rule> b)
|
||||
{
|
||||
return a.Key - b.Key;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// From http://stackoverflow.com/a/2641383/1460422
|
||||
/// </summary>
|
||||
/// <param name="str"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <returns></returns>
|
||||
private List<int> AllIndexesOf(string str, string value) {
|
||||
if (String.IsNullOrEmpty(value))
|
||||
throw new ArgumentException("the string to find may not be empty", "value");
|
||||
List<int> indexes = new List<int>();
|
||||
for (int index = 0;; index += value.Length) {
|
||||
index = str.IndexOf(value, index);
|
||||
if (index == -1)
|
||||
return indexes;
|
||||
indexes.Add(index);
|
||||
}
|
||||
}
|
||||
|
||||
public static LSystemEngine FromFile(string filename)
|
||||
{
|
||||
return FromStream(new StreamReader(filename));
|
||||
}
|
||||
public static LSystemEngine FromStream(StreamReader source)
|
||||
{
|
||||
LSystemEngine resultSystem = new LSystemEngine(source.ReadLine());
|
||||
|
||||
string nextLine = string.Empty;
|
||||
while (true) {
|
||||
nextLine = source.ReadLine();
|
||||
if (nextLine == null)
|
||||
break;
|
||||
if (!nextLine.Contains("=") || nextLine.StartsWith("#") || nextLine.Trim().Length == 0)
|
||||
continue;
|
||||
string[] parts = nextLine.Split(new char[]{'='}, 2);
|
||||
|
||||
if(parts[0].StartsWith("!"))
|
||||
{
|
||||
// This is a definition
|
||||
resultSystem.Definitions.Add(parts[0].Trim('!'), parts[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
resultSystem.AddRule(parts[0].Trim(), parts[1].Trim());
|
||||
}
|
||||
}
|
||||
return resultSystem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
113
SimpleTurtle/Program.cs
Executable file
113
SimpleTurtle/Program.cs
Executable file
|
@ -0,0 +1,113 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using SBRL.Utilities;
|
||||
using SBRL.SimpleTurtle;
|
||||
|
||||
namespace SBRL.Algorithms.LSystem
|
||||
{
|
||||
class MainClass
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
string inputFilename = string.Empty;
|
||||
string outputDirectory = string.Empty;
|
||||
int startingGeneration = 0;
|
||||
int generations = 5;
|
||||
int stepCount = 25;
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
switch (args[i].ToLower())
|
||||
{
|
||||
case "--help":
|
||||
Console.WriteLine(EmbeddedFiles.ReadAllText("SimpleTurtle.Help.txt"));
|
||||
return;
|
||||
|
||||
case "--input-file":
|
||||
case "-i":
|
||||
inputFilename = args[++i];
|
||||
break;
|
||||
case "--output-dir":
|
||||
case "-o":
|
||||
outputDirectory = args[++i];
|
||||
break;
|
||||
case "--skip-gen":
|
||||
case "-s":
|
||||
startingGeneration = int.Parse(args[++i]);
|
||||
break;
|
||||
case "--count":
|
||||
case "-c":
|
||||
generations = int.Parse(args[++i]);
|
||||
break;
|
||||
case "--step-dist":
|
||||
case "-d":
|
||||
stepCount = int.Parse(args[++i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
StreamReader source;
|
||||
if (inputFilename == string.Empty)
|
||||
source = new StreamReader(Console.OpenStandardInput());
|
||||
else
|
||||
source = new StreamReader(inputFilename);
|
||||
|
||||
if (outputDirectory == string.Empty) {
|
||||
if (inputFilename == string.Empty)
|
||||
outputDirectory = "./l-system";
|
||||
else
|
||||
outputDirectory = inputFilename.Substring(0, inputFilename.LastIndexOf("."));
|
||||
}
|
||||
|
||||
// Normalise & create the output directory
|
||||
outputDirectory = outputDirectory.TrimEnd('/') + "/";
|
||||
if(!Directory.Exists(outputDirectory))
|
||||
Directory.CreateDirectory(outputDirectory);
|
||||
|
||||
LSystemEngine lsystem = LSystemEngine.FromStream(source);
|
||||
foreach (KeyValuePair<string, string> kvp in lsystem.Definitions)
|
||||
{
|
||||
Console.WriteLine("Setting {0} to {1}.", kvp.Key, kvp.Value);
|
||||
}
|
||||
Turtle turtle = new Turtle();
|
||||
|
||||
Timer gentimer = Timer.GetStarted(), stagetimer = Timer.GetStarted();
|
||||
for (int i = startingGeneration; i < generations; i++)
|
||||
{
|
||||
stagetimer.Reset(); gentimer.Reset();
|
||||
|
||||
Console.Write($"Generation {i}: ");
|
||||
turtle.ApplyDefinitions(lsystem.Definitions);
|
||||
turtle.MovementStep = stepCount;
|
||||
turtle.Commands(lsystem.CurrentGeneration);
|
||||
turtle.Draw($"{outputDirectory}lsystem_generation_{i}.png");
|
||||
|
||||
Console.Write("{0:0.000000}s draw", stagetimer.GetElapsedSeconds());
|
||||
stagetimer.Reset();
|
||||
|
||||
// ----------
|
||||
|
||||
lsystem.Simulate();
|
||||
|
||||
Console.Write(", {0:0.000000}s simulation", stagetimer.GetElapsedSeconds());
|
||||
stagetimer.Reset();
|
||||
|
||||
// ----------
|
||||
|
||||
File.WriteAllText($"{outputDirectory}lsystem_generation_{i}.txt", lsystem.CurrentGeneration);
|
||||
|
||||
Console.WriteLine(
|
||||
", {0:0.000000}s textoutput - {1:0.000000}s total",
|
||||
stagetimer.GetElapsedSeconds(),
|
||||
gentimer.GetElapsedSeconds()
|
||||
);
|
||||
}
|
||||
|
||||
//Turtle turtle = new Turtle();
|
||||
//turtle.Commands(Console.ReadLine());
|
||||
//turtle.Draw("turtleImage.png");
|
||||
}
|
||||
}
|
||||
}
|
27
SimpleTurtle/Properties/AssemblyInfo.cs
Executable file
27
SimpleTurtle/Properties/AssemblyInfo.cs
Executable file
|
@ -0,0 +1,27 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
|
||||
[assembly: AssemblyTitle("SimpleTurtle")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("Starbeamrainbowlabs")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
55
SimpleTurtle/SimpleTurtle.csproj
Normal file
55
SimpleTurtle/SimpleTurtle.csproj
Normal file
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProjectGuid>{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>SBRL.SimpleTurtle</RootNamespace>
|
||||
<AssemblyName>SimpleTurtle</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Externalconsole>true</Externalconsole>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Externalconsole>true</Externalconsole>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="Mono.Cairo" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Turtle.cs" />
|
||||
<Compile Include="LSystemEngine.cs" />
|
||||
<Compile Include="Utilities\EmbeddedFiles.cs" />
|
||||
<Compile Include="Utilities\Timer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Help.txt">
|
||||
<LogicalName>SimpleTurtle.Help.txt</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Utilities\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
17
SimpleTurtle/SimpleTurtle.sln
Executable file
17
SimpleTurtle/SimpleTurtle.sln
Executable file
|
@ -0,0 +1,17 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleTurtle", "SimpleTurtle.csproj", "{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}.Debug|x86.Build.0 = Debug|x86
|
||||
{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}.Release|x86.ActiveCfg = Release|x86
|
||||
{1AF04EB3-4F9C-4AA6-98C5-693F6B54DB24}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
EndGlobal
|
186
SimpleTurtle/Turtle.cs
Executable file
186
SimpleTurtle/Turtle.cs
Executable file
|
@ -0,0 +1,186 @@
|
|||
using System;
|
||||
using Cairo;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Resources;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SBRL.SimpleTurtle
|
||||
{
|
||||
public class Area
|
||||
{
|
||||
public double X;
|
||||
public double Y;
|
||||
public double Width;
|
||||
public double Height;
|
||||
|
||||
public Area(double inX, double inY, double inWidth, double inHeight)
|
||||
{
|
||||
X = inX;
|
||||
Y = inY;
|
||||
Width = inWidth;
|
||||
Height = inHeight;
|
||||
}
|
||||
}
|
||||
public class Turtle
|
||||
{
|
||||
private bool strictMode = false;
|
||||
private string commandQueue;
|
||||
|
||||
private PointD position;
|
||||
private Area bounds;
|
||||
private double heading;
|
||||
private double headingStep;
|
||||
public double HeadingStep
|
||||
{
|
||||
get { return headingStep; }
|
||||
set { headingStep = value; }
|
||||
}
|
||||
private double movementStep ;
|
||||
public double MovementStep
|
||||
{
|
||||
get { return movementStep; }
|
||||
set { movementStep = value; }
|
||||
}
|
||||
|
||||
public Turtle ()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
public void ApplyDefinitions(Dictionary<string, string> definitions)
|
||||
{
|
||||
foreach(KeyValuePair<string, string> definition in definitions)
|
||||
{
|
||||
switch(definition.Key.ToLower())
|
||||
{
|
||||
case "angle":
|
||||
HeadingStep = double.Parse(definition.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Commands(string commandText)
|
||||
{
|
||||
// Remove all whitespace
|
||||
commandText = Regex.Replace(commandText, @"\s+", "");
|
||||
commandText = commandText.Replace("h", "f");
|
||||
|
||||
string okCommands = "f+-";
|
||||
|
||||
foreach(char ch in commandText)
|
||||
{
|
||||
if(okCommands.Contains(ch.ToString()))
|
||||
{
|
||||
switch(ch)
|
||||
{
|
||||
case 'f':
|
||||
Forwards();
|
||||
break;
|
||||
case '+':
|
||||
Turn(false);
|
||||
break;
|
||||
case '-':
|
||||
Turn(true);
|
||||
break;
|
||||
default:
|
||||
if (strictMode) {
|
||||
Console.WriteLine("The unexpected character '{0}' slipped through the net!", ch);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if(strictMode)
|
||||
{
|
||||
Console.Error.WriteLine("Error: unexpected character '{0}'", ch);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
commandQueue += commandText;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Draw(string filename, bool reset = true)
|
||||
{
|
||||
ImageSurface canvas = new ImageSurface(Format.ARGB32, (int)Math.Ceiling(bounds.Width + 10), (int)Math.Ceiling(bounds.Height + 10));
|
||||
Context context = new Context(canvas);
|
||||
position = new PointD(-bounds.X + 5, -bounds.Y + 5);
|
||||
heading = 0;
|
||||
|
||||
context.LineWidth = 3;
|
||||
context.MoveTo(position);
|
||||
foreach(char ch in commandQueue)
|
||||
{
|
||||
switch(ch)
|
||||
{
|
||||
case 'f':
|
||||
PointD newPosition = new PointD(
|
||||
position.X + movementStep * Math.Sin(heading),
|
||||
position.Y + movementStep * Math.Cos(heading)
|
||||
);
|
||||
context.LineTo(newPosition);
|
||||
position = newPosition;
|
||||
break;
|
||||
case '+':
|
||||
heading += headingStep;
|
||||
break;
|
||||
case '-':
|
||||
heading -= headingStep;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
context.Stroke();
|
||||
canvas.WriteToPng(string.Format(filename));
|
||||
context.Dispose();
|
||||
canvas.Dispose();
|
||||
if(reset)
|
||||
Reset();
|
||||
}
|
||||
|
||||
public void Forwards()
|
||||
{
|
||||
PointD newPosition = new PointD(
|
||||
position.X + MovementStep * Math.Sin(heading),
|
||||
position.Y + MovementStep * Math.Cos(heading)
|
||||
);
|
||||
|
||||
if (newPosition.X > bounds.X + bounds.Width)
|
||||
bounds.Width += newPosition.X - position.X;
|
||||
if (newPosition.Y > bounds.Y + bounds.Height)
|
||||
bounds.Height += newPosition.Y - position.Y;
|
||||
if (newPosition.X < bounds.X)
|
||||
{
|
||||
bounds.X = newPosition.X;
|
||||
bounds.Width += position.X - newPosition.X;
|
||||
}
|
||||
if (newPosition.Y < bounds.Y)
|
||||
{
|
||||
bounds.Y = newPosition.Y;
|
||||
bounds.Height += position.Y - newPosition.Y;
|
||||
}
|
||||
|
||||
position = newPosition;
|
||||
}
|
||||
|
||||
public void Turn(bool anticlockwise = false)
|
||||
{
|
||||
if (!anticlockwise)
|
||||
heading += HeadingStep;
|
||||
else
|
||||
heading -= HeadingStep;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
commandQueue = string.Empty;
|
||||
position = new PointD(0, 0);
|
||||
bounds = new Area(position.X, position.Y, 1, 1);
|
||||
heading = 0;
|
||||
headingStep = Math.PI / 2;
|
||||
movementStep = 25;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
191
SimpleTurtle/Utilities/EmbeddedFiles.cs
Normal file
191
SimpleTurtle/Utilities/EmbeddedFiles.cs
Normal file
|
@ -0,0 +1,191 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SBRL.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of static methods for manipulating embedded resources.
|
||||
/// </summary>
|
||||
/// <description>
|
||||
/// v0.5, by Starbeamrainbowlabs <feedback@starbeamrainbowlabs.com>
|
||||
/// Last updated 8th August 2016.
|
||||
/// Licensed under MPL-2.0.
|
||||
///
|
||||
/// Changelog:
|
||||
/// v0.1 (25th July 2016):
|
||||
/// - Initial release.
|
||||
/// v0.2 (8th August 2016):
|
||||
/// - Changed namespace.
|
||||
/// v0.3 (21st January 2017):
|
||||
/// - Added GetRawReader().
|
||||
/// v0.4 (8th April 2017):
|
||||
/// - Removed unnecessary using statement.
|
||||
/// v0.5 (3rd September 2017):
|
||||
/// - Changed namespace
|
||||
/// </description>
|
||||
public static class EmbeddedFiles
|
||||
{
|
||||
/// <summary>
|
||||
/// An array of the filenames of all the resources embedded in the calling assembly.
|
||||
/// </summary>
|
||||
/// <value>The resource list.</value>
|
||||
public static string[] ResourceList
|
||||
{
|
||||
get
|
||||
{
|
||||
return Assembly.GetCallingAssembly().GetManifestResourceNames();
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetResourceListText()
|
||||
{
|
||||
StringWriter result = new StringWriter();
|
||||
result.WriteLine("Files embedded in {0}:", Assembly.GetCallingAssembly().GetName().Name);
|
||||
foreach (string filename in ResourceList)
|
||||
result.WriteLine(" - {0}", filename);
|
||||
return result.ToString();
|
||||
}
|
||||
/// <summary>
|
||||
/// Writes a list of embedded resources to the Console's standard output.
|
||||
/// </summary>
|
||||
public static void WriteResourceList()
|
||||
{
|
||||
Console.WriteLine(GetResourceListText());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a StreamReader attached to the specified embedded resource.
|
||||
/// </summary>
|
||||
/// <param name="filename">The filename of the embedded resource to get a StreamReader of.</param>
|
||||
/// <returns>A StreamReader attached to the specified embedded resource.</returns>
|
||||
public static StreamReader GetReader(string filename)
|
||||
{
|
||||
return new StreamReader(GetRawReader(filename));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a raw Stream that's attached to the specified embedded resource.
|
||||
/// Useful when you want to copy an embedded resource to some other stream.
|
||||
/// </summary>
|
||||
/// <param name="filename">The path to the embedded resource.</param>
|
||||
/// <returns>A raw Stream object attached to the specified file..</returns>
|
||||
public static Stream GetRawReader(string filename)
|
||||
{
|
||||
return Assembly.GetCallingAssembly().GetManifestResourceStream(filename);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the specified embedded resource's content as a byte array.
|
||||
/// </summary>
|
||||
/// <param name="filename">The filename of the embedded resource to get conteent of.</param>
|
||||
/// <returns>The specified embedded resource's content as a byte array.</returns>
|
||||
public static byte[] ReadAllBytes(string filename)
|
||||
{
|
||||
// Referencing the Result property will block until the async method completes
|
||||
return ReadAllBytesAsync(filename).Result;
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets the specified embedded resource's content as a byte array asynchronously.
|
||||
/// </summary>
|
||||
/// <param name="filename">The filename of the embedded resource to get conteent of.</param>
|
||||
/// <returns>The specified embedded resource's content as a byte array.</returns>
|
||||
public static async Task<byte[]> ReadAllBytesAsync(string filename)
|
||||
{
|
||||
using (Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(filename))
|
||||
using (MemoryStream temp = new MemoryStream())
|
||||
{
|
||||
await resourceStream.CopyToAsync(temp);
|
||||
return temp.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the text stored in the specified embedded resource.
|
||||
/// </summary>
|
||||
/// <param name="filename">The filename to fetch the content of.</param>
|
||||
/// <returns>All the text stored in the specified embedded resource.</returns>
|
||||
public static string ReadAllText(string filename)
|
||||
{
|
||||
using (StreamReader resourceReader = new StreamReader(Assembly.GetCallingAssembly().GetManifestResourceStream(filename)))
|
||||
{
|
||||
return resourceReader.ReadToEnd();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets all the text stored in the specified embedded resource asynchronously.
|
||||
/// </summary>
|
||||
/// <param name="filename">The filename to fetch the content of.</param>
|
||||
/// <returns>All the text stored in the specified embedded resource.</returns>
|
||||
public static async Task<string> ReadAllTextAsync(string filename)
|
||||
{
|
||||
using (StreamReader resourceReader = new StreamReader(Assembly.GetCallingAssembly().GetManifestResourceStream(filename)))
|
||||
{
|
||||
return await resourceReader.ReadToEndAsync();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enumerates the lines of text in the specified embedded resource.
|
||||
/// </summary>
|
||||
/// <param name="filename">The filename of the embedded resource to enumerate.</param>
|
||||
/// <returns>An IEnumerator that enumerates the specified embedded resource.</returns>
|
||||
public static IEnumerator<string> EnumerateLines(string filename)
|
||||
{
|
||||
using (StreamReader resourceReader = new StreamReader(Assembly.GetCallingAssembly().GetManifestResourceStream(filename)))
|
||||
{
|
||||
string nextLine;
|
||||
while ((nextLine = resourceReader.ReadLine()) != null)
|
||||
{
|
||||
yield return nextLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Enumerates the lines of text in the specified embedded resource asynchronously.
|
||||
/// Each successive call returns a task that, when complete, returns the next line of text stored
|
||||
/// in the embedded resource.
|
||||
/// </summary>
|
||||
/// <param name="filename">The filename of the embedded resource to enumerate.</param>
|
||||
/// <returns>An IEnumerator that enumerates the specified embedded resource.</returns>
|
||||
public static IEnumerable<Task<string>> EnumerateLinesAsync(string filename)
|
||||
{
|
||||
using (StreamReader resourceReader = new StreamReader(Assembly.GetCallingAssembly().GetManifestResourceStream(filename)))
|
||||
{
|
||||
while (!resourceReader.EndOfStream)
|
||||
{
|
||||
yield return resourceReader.ReadLineAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the lines of text in the specified embedded resource.
|
||||
/// You might find EnumerateLines(string filename) more useful depending on your situation.
|
||||
/// </summary>
|
||||
/// <param name="filename">The filename to obtain the lines of text from.</param>
|
||||
/// <returns>A list of lines in the specified embedded resource.</returns>
|
||||
public static List<string> GetAllLines(string filename)
|
||||
{
|
||||
// Referencing the Result property will block until the async method completes
|
||||
return GetAllLinesAsync(filename).Result;
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets all the lines of text in the specified embedded resource asynchronously.
|
||||
/// </summary>
|
||||
/// <param name="filename">The filename to obtain the lines of text from.</param>
|
||||
/// <returns>A list of lines in the specified embedded resource.</returns>
|
||||
public static async Task<List<string>> GetAllLinesAsync(string filename)
|
||||
{
|
||||
List<string> lines = new List<string>();
|
||||
IEnumerable<Task<string>> lineIterator = EnumerateLinesAsync(filename);
|
||||
foreach (Task<string> nextLine in lineIterator)
|
||||
{
|
||||
lines.Add(await nextLine);
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
}
|
||||
}
|
36
SimpleTurtle/Utilities/Timer.cs
Executable file
36
SimpleTurtle/Utilities/Timer.cs
Executable file
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
|
||||
namespace SBRL.Utilities
|
||||
{
|
||||
public class Timer
|
||||
{
|
||||
public DateTime StartTime { get; private set; }
|
||||
|
||||
public Timer() { }
|
||||
|
||||
public static Timer GetStarted()
|
||||
{
|
||||
Timer result = new Timer();
|
||||
result.Start();
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
StartTime = DateTime.Now;
|
||||
}
|
||||
|
||||
public float GetElapsedSeconds()
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
TimeSpan elasped = now - StartTime;
|
||||
StartTime = now;
|
||||
return (float)elasped.Ticks / TimeSpan.TicksPerSecond;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Start();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue